This episode, Dustin and Rick respond to numerous mailbag inquiries.
What would we do to improve Star Realms 2.0?
Is it still right to scrap vipers first in 2022?
What cards would be Nerf?
All this and more answered in this episode!
This episode, Dustin and Rick respond to numerous mailbag inquiries.
What would we do to improve Star Realms 2.0?
Is it still right to scrap vipers first in 2022?
What cards would be Nerf?
All this and more answered in this episode!
An astute reader pointed out that the first several episodes of Megahaulin Classics were not available in the public feed. It was learned that this was due to some content expiration configurations on the podcast hosting side.
It looks like the only way to bring this missing episodes back from the grave is the republish them again with a current date and then sort them into the proper timeline. This means that some of you who automatically download older episodes will see some additional content in your feed.
Apologies in advance. Please feel free to listen and laugh at the older content, just like we do!
Update: Looks like the crisis has been averted. For those looking for Megahaulin Classics, you can easily view them by following the filter here.
By Eric Navarro aka erictht
Editor’s Note: This is Part 5 of our Command Deck Strategies Series. We also recommend:
If you’re a player who loves going aggro and overwhelming your opponent before they can even get their strategy started, the McCready is the Commander for you. Skill-wise, a player who knows how to sneak in every point of damage possible and loves streamlining their deck is going to thrive with this command build. Plus, if you’re someone like me who loves drawing cards as much as they hate the math involved with scrapping strategies, then good news: The Union is the deck for you.
You need to be a player who can stick to a focused strategy without any distraction, modifying it slightly based on gamestate and match up. If you are a dedicated aggro player, this is your chance to zoom the microscope in on this linear strategy and refine your play until it is as efficient and effective as possible. In summation: burn baby burn.
You start with 60 authority and draw 6 cards per turn (3 if you’re going first). The Union’s starting deck is blisteringly fast, boasting an impressive 16-25 starting damage and few enough deadweight cards that scrapping is not needed. More importantly, the clunkiness of adding a single card that does not fit your strategy will greatly outweigh any scrap benefits later in the game as most games end shockingly quickly. Speaking of which, be prepared to wait a long time between rounds in the in-app tournaments.
With all that said, are you Mc’Ready to play McCready?
…sorry.
Continue readingThis week, Dustin and Rick explore new Community terms that have become popular (Mirror Match, Row Punch) as well as answering some detailed strategy questions. Check out the Megahaulin Glossary at: https://megahaulin.com/glossary/
A good amount of discussion focuses on the recently released Commander Deck Strategy Article for Biolord Walsh as Star Realms Commanders continue to take the community by storm!
Lastly, a fair amount of focus on the Online Competitive Star Realm Scene including the start of Dodgeball Season 07, where both Rick and Dustin are on the same team! (Go Team Megahaulin!)
This week on Megahaulin, Dustin and Matt review each card from the brand new COLONY WARS set! News, Tournaments, Articles, Oh My!
Bases and Battleships is HERE! This week Dustin and Matt discuss the brand new Crisis expansion to the digital Star Realms App. Also, in a podcast first, a contest! Yes, that’s right! A Megahaulin Contest! All this and more! Join in!!
This week Dustin and Matt discuss the newly announced mechanics for COLONY WARS. Special Guess Morgan talks about his ENDURANCE CHALLENGE! Strategy discussion reviews the recent scrap article from the Megahaulin Strategy Blob! Join in!!
At long last, the latest expansion from the award winning Star Realms line is here! At first glance, the Colony Wars expansion for Star Realms looks very similar to its parent edition. For the benefit of those not completely familiar with Star Realms it is a strategic deck builder styled game where players use a deck of “starter” cards to purchase new ships and bases that are then playable through subsequent deck reshuffles. Each new base and ship added has a unique set of interactions with other cards in your deck providing a wide range of paths to victory. Continue reading
This week we discuss League and Tournament Play including a Season 11 Wrap up from AWEberman! We also continue our discussion on Calculated Risk with an emphasis on Gambit Play. All this plus the TERM OF THE WEEK, right here on MEGAHAULIN!
This week Matt and Dustin discuss all things Tournaments and League. They also take some time to introduce a new segment: TERM OF THE WEEK. The discussion on Calculated Risk continues. All this and more on Megahaulin!