Author Archives: Derek Thompson

Convoy Bot Changed My Life

Long before I began playing Star Realms, I played an unhealthy amount of Magic: the Gathering. It has always been my favorite thing to counter a spell and shut people down. I could never actually finish someone off with aggressive decks, and they were lacking in choice and card advantage. I’ve always loved to draw extra cards and to come back from behind. So, it’s no surprise that I lean towards blue/red decks in Star Realms, with lots of bases. For a long time, I didn’t touch green cards if I could avoid it.

Furthermore, back in the days before Colony Wars, what is now “top row” was the “big deck” format for a very long time. I felt very confident in that format, and still believe that the top-tier deck is one revolving around bases/scrap/life gain, and that aggro decks are considerably weaker.

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How to Play Well with Events

By Derek Thompson (aldaryn)

CardsWBorders_0109_45_TradeMission-copy-Copy-213x300For better or for worse, Star Realms is not the game it was upon release, and I don’t just mean that there are more ships and bases. The original core set was a fantastic deck-building game, but an inherent feature of its gameplay was a considerable slowness to the feedback loop. What I mean by that is, when you purchase a card, it usually takes at least a turn (if not several) for it to show up and do anything of use. The basic exception would be buying a card and then forcing a shuffle; the only other exceptions in the core set are Freighter, Central Office, and Blob Carrier, and those require some combination of ally effects and card draws to have immediate effect.

Since then, we’ve had:

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