High Admiral Jochum introduces a new card type/game mechanic: Shards. Because of this, Jochum probably has the steepest learning curve – though not the longest – among all Commanders. Hopefully the summaries and insights provided in this article will help shorten your Jochum learning curve, and ultimately assist in your mastery of this great Commander of the Lost Fleet.
Star Realms High Alert introduces a new card type: Tech. In this article we’ll discuss this new card type generally, and then each Tech card individually.
High Alert introduces 10 different Tech cards (8 from the Tech set, and 2 more from the Kickstarter-exclusive First Strike set).
Tech cards are shuffled into the trade deck and included among the cards available to purchase from the trade row.
Like Heroes, when you purchase a Tech card it goes directly into play. Unlike Heroes, a Tech card is not scrapped when used. Instead, the card stays in play for the remainder of the game; you can use each Tech card’s ability once per turn by paying the ability’s cost.
WWG announced that it has added in-app tournaments to the Star Realms app. Most tournaments will require an entry free (paid in credits…the same credits you can earn and spend in the Arena), though WWG has stated that there will also be some free tournaments.
It began with 69 players battling through 7 Swiss rounds, after which the Top 8 would advance to a final single elimination round. The winner of that final single elimination round would be crowned the newest Legend!
It began with 96 players battling through 7 Swiss rounds, after which the Top 8 would advance to a final single elimination round. The winner of that final single elimination round would be crowned the newest Legend!
After the 7 Swiss rounds, here was the top of the standings.
I’m pleased to announce that we’re just a couple days away from the BGG Star Realms League – the oldest running Star Realms competition – beginning its 50th season of play on 1 July. This is not only a major milestone for the League, but it also marks the implementation of the biggest set of changes to the League during my tenure as League Commissioner and possibly in the entire history of the League.