by Scott Heise aka HomerJr and Rick DeMille aka Darklighter
[Updated 02/05/2024]
Updated to include the High Alert Requisition and Heroes.
by Scott Heise aka HomerJr and Rick DeMille aka Darklighter
Updated to include the High Alert Requisition and Heroes.
by Rick DeMille (aka Darklighter)
Ok, Stellar Link isn’t that bad, except when it is. I have found Stellar Link to be the only Tech card that, when used, might turn on you. My therapist said I should write about it, so here I am.
I previously published the article, “Tech Support“, describing my initial thoughts about the Tech expansion and each of the individual Tech cards. I had mostly nice things to say about Stellar Link. Then Stellar Link turns around and stabs me in the back. I guess 2 Trade isn’t enough to secure its loyalty and affection…I digress.
Continue readingby Scott Heise aka HomerJr and Rick DeMille aka Darklighter
Updated to include the $8 Command Deck ships and High Alert Tech.
By Rick DeMille aka Darklighter
Editor’s Note: This is Part 4 of our Command Deck Strategies Series. We also recommend:
High Admiral Jochum introduces a new card type/game mechanic: Shards. Because of this, Jochum probably has the steepest learning curve – though not the longest – among all Commanders. Hopefully the summaries and insights provided in this article will help shorten your Jochum learning curve, and ultimately assist in your mastery of this great Commander of the Lost Fleet.
Star Realms High Alert introduces a new card type: Tech. In this article we’ll discuss this new card type generally, and then each Tech card individually.
High Alert introduces 10 different Tech cards (8 from the Tech set, and 2 more from the Kickstarter-exclusive First Strike set).
Tech cards are shuffled into the trade deck and included among the cards available to purchase from the trade row.
Like Heroes, when you purchase a Tech card it goes directly into play. Unlike Heroes, a Tech card is not scrapped when used. Instead, the card stays in play for the remainder of the game; you can use each Tech card’s ability once per turn by paying the ability’s cost.
by Rick DeMille (aka Darklighter)
WWG announced that it has added in-app tournaments to the Star Realms app. Most tournaments will require an entry free (paid in credits…the same credits you can earn and spend in the Arena), though WWG has stated that there will also be some free tournaments.
WWG’s current tournament schedule is as follows:
Continue readingAn Interview with the Tournament Winner follows the Recap
WWG completed its third online Star Realms Legends Series Event, on October 24, 2020.
It began with 69 players battling through 7 Swiss rounds, after which the Top 8 would advance to a final single elimination round. The winner of that final single elimination round would be crowned the newest Legend!
After the 7 Swiss rounds, here were our Top 8. Continue reading
by Scott Heise aka HomerJr and Rick DeMille aka Darklighter
With Frontiers Promos being released in the digital app, we have updated the card tier list to include the cards from Frontiers Promos.
WWG recently ran an online Star Realms Legends Series Event, on August 1, 2020, the second such event of 2020. It was another well-run event by WWG.
It began with 96 players battling through 7 Swiss rounds, after which the Top 8 would advance to a final single elimination round. The winner of that final single elimination round would be crowned the newest Legend!
After the 7 Swiss rounds, here was the top of the standings.
Continue reading