This episode, Dustin and Rick respond to numerous mailbag inquiries.
What would we do to improve Star Realms 2.0?
Is it still right to scrap vipers first in 2022?
What cards would be Nerf?
All this and more answered in this episode!
This episode, Dustin and Rick respond to numerous mailbag inquiries.
What would we do to improve Star Realms 2.0?
Is it still right to scrap vipers first in 2022?
What cards would be Nerf?
All this and more answered in this episode!
This week Dustin and Rick talk about QR Codes, Collectible Pins, Comic-Con and of course, Star Realms.
Time is short of the Rise of Empire Kickstarter. Don’t miss out:
https://www.kickstarter.com/projects/1172937197/star-realms-rise-of-empire
by Rick DeMille (aka Darklighter)
Ok, Stellar Link isn’t that bad, except when it is. I have found Stellar Link to be the only Tech card that, when used, might turn on you. My therapist said I should write about it, so here I am.
I previously published the article, “Tech Support“, describing my initial thoughts about the Tech expansion and each of the individual Tech cards. I had mostly nice things to say about Stellar Link. Then Stellar Link turns around and stabs me in the back. I guess 2 Trade isn’t enough to secure its loyalty and affection…I digress.
Continue readingBy Connor AKA Connor
Editor’s Note: This is Part 6 of our Command Deck Strategies Series. We also recommend:
One year has passed since the release of Command Decks in the Star Realms digital app. In that time, Jochum established himself as the #1 commander with win rates over 60% against other commanders, a dominating presence in tournaments, and a newbie-punishing late game. As a response, McCready rose in popularity as a prominent and easy-to-use aggressive alternative, while Walsh and Newburg stayed relevant using row scrap to deny Jochum bombs, along with their other tools.
About 6 months ago, after a lot of time and effort studying Divine Admiral Le, who was thought to be less powerful than the other commanders, a few dedicated players finally started getting some impressive results. In this article, I’ll be sharing my experience, which has been heavily influenced by these other successful players. By the end of your reading, you’ll hopefully understand not only how to approach piloting Le, but also that he is NOT a gimmick, but a force to be reckoned with.
Continue readingRick and Dustin cover the upcoming Star Realms Digital Update as well as a brief revisit to the High Alert: Tech cards ahead of their pending release!
An astute reader pointed out that the first several episodes of Megahaulin Classics were not available in the public feed. It was learned that this was due to some content expiration configurations on the podcast hosting side.
It looks like the only way to bring this missing episodes back from the grave is the republish them again with a current date and then sort them into the proper timeline. This means that some of you who automatically download older episodes will see some additional content in your feed.
Apologies in advance. Please feel free to listen and laugh at the older content, just like we do!
Update: Looks like the crisis has been averted. For those looking for Megahaulin Classics, you can easily view them by following the filter here.
There are numerous tournament formats to be found in Star Realms. We’ll start covering these a bit more as their popularity has increased quite a bit in recent years. If you ever get bored with “basic” Star Realms, just know that there are a myriad of options available and today we’ll introduce Dodgeball.
Dodgeball was originally the brainchild of MarauderMo inspired by AceGeiger’s Zombie Tournament (Mo was also the author of the Endurance Challenge). After several pickup games and rules refinement, CrankyDay, with the support of SilentAl and several others, had built a framework which has led to seven seasons and counting of league play as well as numerous smaller events.
Continue readingThis week, Dustin and Rick complete the preview coverage of the Star Realms HIGH ALERT set. This time discussing the Kickstarter exclusive FIRST STRIKE.
Our one sentence review? BEWARE BLOB THE BUILDER.
All cards discussed in this episode can be viewed in our previous Card Gallery Post.
Star Realms High Alert introduces a new card type: Tech. In this article we’ll discuss this new card type generally, and then each Tech card individually.
High Alert introduces 10 different Tech cards (8 from the Tech set, and 2 more from the Kickstarter-exclusive First Strike set).
Tech cards are shuffled into the trade deck and included among the cards available to purchase from the trade row.
Like Heroes, when you purchase a Tech card it goes directly into play. Unlike Heroes, a Tech card is not scrapped when used. Instead, the card stays in play for the remainder of the game; you can use each Tech card’s ability once per turn by paying the ability’s cost.
Confused when someone says you’re playing BIGDECK, W-EHUN or even W-GEHCUM? Fear no more! Community member Derek Weller has created an easy visual tool for determining online competitive formats?
You can type in the format you’re given, or you can select the individual formats and get the associated Expansions needed to play. It’s a great and handy too!
Check it out here.