Author Archives: dclingman

Podcast Episode 106: Big Brooder

It’s 2022 and Rick and Dustin are back to talk about all things Star Realms. On this episode, deep discussion of the Universal Storage Box with detailed reviews of the bonus cards included in the box. We have a NEW LEGEND: Congrats Thestral! 

A new Star Realms comic is on the scene!

The bounty on Corybear88 from last episode was CLAIMED.

News and updates from all the Competitive Star Realms Leagues and Tournaments

A New Legend has arrived!

In today’s Legend Tournament, held 12.26.21 in the Star Realms Digital App, Thestral defeated MauveTurtle in a one game playoff. At a time when Jochum is largely considered overpowered against most foes, the Commander makes his appearance vs. McCready in a game for the ages. Usually, we’re not luck enough to have documentation of the match, but in this nail biter, you can see just how Thestral’s Legend was born. Enjoy!

Podcast Episode 104: Fodder for Pulverizer

Bit of a delay here in posting this episode – BUT ITS WORTH THE WAIT! We’ve got newly minted Star Realm Legend EAN TEAGUE aka AgentSeto. Yes, that AgentSeto from Ep 103. This is a great conversation that is not to be missed!

If you’re curious about the Dodgeball format mentioned, take a look here.

Congrats to Ean on the well earned win!

Ean is indeed wearing that Wizard Hat.

Quick note about Megahaulin’ Classics

An astute reader pointed out that the first several episodes of Megahaulin Classics were not available in the public feed. It was learned that this was due to some content expiration configurations on the podcast hosting side.

It looks like the only way to bring this missing episodes back from the grave is the republish them again with a current date and then sort them into the proper timeline. This means that some of you who automatically download older episodes will see some additional content in your feed.

Apologies in advance. Please feel free to listen and laugh at the older content, just like we do!

Update: Looks like the crisis has been averted. For those looking for Megahaulin Classics, you can easily view them by following the filter here.

Introduction to Star Realms Dodgeball

There are numerous tournament formats to be found in Star Realms. We’ll start covering these a bit more as their popularity has increased quite a bit in recent years. If you ever get bored with “basic” Star Realms, just know that there are a myriad of options available and today we’ll introduce Dodgeball.

Dodgeball was originally the brainchild of MarauderMo inspired by AceGeiger’s Zombie Tournament (Mo was also the author of the Endurance Challenge). After several pickup games and rules refinement, CrankyDay, with the support of SilentAl and several others, had built a framework which has led to seven seasons and counting of league play as well as numerous smaller events.

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Command Deck Strategies Part 5: The Union Command and Hive Admiral McCready

By Eric Navarro aka erictht

Editor’s Note: This is Part 5 of our Command Deck Strategies Series.  We also recommend:

Who Should Play McCready? 

If you’re a player who loves going aggro and overwhelming your opponent before they can even get their strategy started, the McCready is the Commander for you. Skill-wise, a player who knows how to sneak in every point of damage possible and loves streamlining their deck is going to thrive with this command build. Plus, if you’re someone like me who loves drawing cards as much as they hate the math involved with scrapping strategies, then good news: The Union is the deck for you. 

You need to be a player who can stick to a focused strategy without any distraction, modifying it slightly based on gamestate and match up. If you are a dedicated aggro player, this is your chance to zoom the microscope in on this linear strategy and refine your play until it is as efficient and effective as possible. In summation: burn baby burn. 

You start with 60 authority and draw 6 cards per turn (3 if you’re going first). The Union’s starting deck is blisteringly fast, boasting an impressive 16-25 starting damage and few enough deadweight cards that scrapping is not needed. More importantly, the clunkiness of adding a single card that does not fit your strategy will greatly outweigh any scrap benefits later in the game as most games end shockingly quickly. Speaking of which, be prepared to wait a long time between rounds in the in-app tournaments.

With all that said, are you Mc’Ready to play McCready? 

…sorry.

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