Author Archives: dclingman

Quick note about Megahaulin’ Classics

An astute reader pointed out that the first several episodes of Megahaulin Classics were not available in the public feed. It was learned that this was due to some content expiration configurations on the podcast hosting side.

It looks like the only way to bring this missing episodes back from the grave is the republish them again with a current date and then sort them into the proper timeline. This means that some of you who automatically download older episodes will see some additional content in your feed.

Apologies in advance. Please feel free to listen and laugh at the older content, just like we do!

Update: Looks like the crisis has been averted. For those looking for Megahaulin Classics, you can easily view them by following the filter here.

Introduction to Star Realms Dodgeball

There are numerous tournament formats to be found in Star Realms. We’ll start covering these a bit more as their popularity has increased quite a bit in recent years. If you ever get bored with “basic” Star Realms, just know that there are a myriad of options available and today we’ll introduce Dodgeball.

Dodgeball was originally the brainchild of MarauderMo inspired by AceGeiger’s Zombie Tournament (Mo was also the author of the Endurance Challenge). After several pickup games and rules refinement, CrankyDay, with the support of SilentAl and several others, had built a framework which has led to seven seasons and counting of league play as well as numerous smaller events.

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Command Deck Strategies Part 5: The Union Command and Hive Admiral McCready

By Eric Navarro aka erictht

Editor’s Note: This is Part 5 of our Command Deck Strategies Series.  We also recommend:

Who Should Play McCready? 

If you’re a player who loves going aggro and overwhelming your opponent before they can even get their strategy started, the McCready is the Commander for you. Skill-wise, a player who knows how to sneak in every point of damage possible and loves streamlining their deck is going to thrive with this command build. Plus, if you’re someone like me who loves drawing cards as much as they hate the math involved with scrapping strategies, then good news: The Union is the deck for you. 

You need to be a player who can stick to a focused strategy without any distraction, modifying it slightly based on gamestate and match up. If you are a dedicated aggro player, this is your chance to zoom the microscope in on this linear strategy and refine your play until it is as efficient and effective as possible. In summation: burn baby burn. 

You start with 60 authority and draw 6 cards per turn (3 if you’re going first). The Union’s starting deck is blisteringly fast, boasting an impressive 16-25 starting damage and few enough deadweight cards that scrapping is not needed. More importantly, the clunkiness of adding a single card that does not fit your strategy will greatly outweigh any scrap benefits later in the game as most games end shockingly quickly. Speaking of which, be prepared to wait a long time between rounds in the in-app tournaments.

With all that said, are you Mc’Ready to play McCready? 

…sorry.

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Podcast Episode 102: Two Dusto Draws Equals One SilentAl

This week, Dustin and Rick explore new Community terms that have become popular (Mirror Match, Row Punch) as well as answering some detailed strategy questions. Check out the Megahaulin Glossary at: https://megahaulin.com/glossary/

A good amount of discussion focuses on the recently released Commander Deck Strategy Article for Biolord Walsh as Star Realms Commanders continue to take the community by storm!

Lastly, a fair amount of focus on the Online Competitive Star Realm Scene including the start of Dodgeball Season 07, where both Rick and Dustin are on the same team! (Go Team Megahaulin!)

Podcast Episode 101: Who Runs The Gauntlet?

This podcast episode was originally broadcast live on our Twitch channel! Dustin and Rick talk about Star Realms: Commanders with an emphasis on the new Strategy Series. Lots of Origins talk and fun times!

The title comes from a new format that Dustin invented on the cast called “The Gauntlet”!

A note that this episode was not recorded in our typical manner, hence the bit of echo/reverb. Effort was made to reduce this, so you shoulda heard it before.

Welcoming Daryl Gessler

We’re super happy to welcome Daryl Gessler (IGN: DG3) as a new contributor to Megahaulin!

Daryl is a huge sports fan and a lifelong gamer. He’s also been a a 2 time Star Realms Dodgeball medal winner! Further, Daryl also describes himself as “probably the biggest enthusiast of the Frontiers core set”.

Welcome Daryl!

New Command Deck Strategy Series!

Great news for regular readers of Megahaulin! We’re starting a new series that reviews each individual Command Deck with an eye towards strategy. You’ll be able to learn about how best to use the Command Gambits, Individual Card commentary for the starting deck and guidance for matchups against other commanders!

This week, we’ll be featuring Command Deck: The Alliance with Fleet Director Nandi written by the brilliant Derek Thompson. Other articles from a wide range of writers will follow in the coming weeks!

If you were wondering, yes, the French language version of the card pack was on purpose! I just love seeing Star Realms being published in other languages.

If you’d like to contribute an article on one of the Commanders (other than Nandi) or on any other Star Realms strategy topic, drop us an email at megahaulin@gmail.com!

Podcast Episode 99B: Blob the Builder

This week, Dustin and Rick complete the preview coverage of the Star Realms HIGH ALERT set. This time discussing the Kickstarter exclusive FIRST STRIKE.

Our one sentence review? BEWARE BLOB THE BUILDER.

All cards discussed in this episode can be viewed in our previous Card Gallery Post.