In today’s Legend Tournament, held 12.26.21 in the Star Realms Digital App, Thestral defeated MauveTurtle in a one game playoff. At a time when Jochum is largely considered overpowered against most foes, the Commander makes his appearance vs. McCready in a game for the ages. Usually, we’re not luck enough to have documentation of the match, but in this nail biter, you can see just how Thestral’s Legend was born. Enjoy!
This time Dustin and Rick get back together to celebrate a great dodgeball victory and determine if Jochum should be banned from competitive play. Rick puts a bounty on Corybear88!
Bit of a delay here in posting this episode – BUT ITS WORTH THE WAIT! We’ve got newly minted Star Realm Legend EAN TEAGUE aka AgentSeto. Yes, that AgentSeto from Ep 103. This is a great conversation that is not to be missed!
If you’re curious about the Dodgeball format mentioned, take a look here.
Congrats to Ean on the well earned win!
An astute reader pointed out that the first several episodes of Megahaulin Classics were not available in the public feed. It was learned that this was due to some content expiration configurations on the podcast hosting side.
It looks like the only way to bring this missing episodes back from the grave is the republish them again with a current date and then sort them into the proper timeline. This means that some of you who automatically download older episodes will see some additional content in your feed.
Apologies in advance. Please feel free to listen and laugh at the older content, just like we do!
Update: Looks like the crisis has been averted. For those looking for Megahaulin Classics, you can easily view them by following the filter here.
There are numerous tournament formats to be found in Star Realms. We’ll start covering these a bit more as their popularity has increased quite a bit in recent years. If you ever get bored with “basic” Star Realms, just know that there are a myriad of options available and today we’ll introduce Dodgeball.
Dodgeball was originally the brainchild of MarauderMo inspired by AceGeiger’s Zombie Tournament (Mo was also the author of the Endurance Challenge). After several pickup games and rules refinement, CrankyDay, with the support of SilentAl and several others, had built a framework which has led to seven seasons and counting of league play as well as numerous smaller events.Continue reading
This week Rick and Dustin catch up on the last month of Star Realms Activity including Legend and Community events at Origins and GenCon.
We also get into a detailed review of the upcoming Star Realms Digital App changes including the High Alert: Tech expansion
By Eric Navarro aka erictht
Editor’s Note: This is Part 5 of our Command Deck Strategies Series. We also recommend:
- Part 1 on Fleet Director Nandi
- Part 2 on BioLord Walsh
- Part 3 on Overlord Newburg
- Part 4 on High Admiral Jochum
Who Should Play McCready?
If you’re a player who loves going aggro and overwhelming your opponent before they can even get their strategy started, the McCready is the Commander for you. Skill-wise, a player who knows how to sneak in every point of damage possible and loves streamlining their deck is going to thrive with this command build. Plus, if you’re someone like me who loves drawing cards as much as they hate the math involved with scrapping strategies, then good news: The Union is the deck for you.
You need to be a player who can stick to a focused strategy without any distraction, modifying it slightly based on gamestate and match up. If you are a dedicated aggro player, this is your chance to zoom the microscope in on this linear strategy and refine your play until it is as efficient and effective as possible. In summation: burn baby burn.
You start with 60 authority and draw 6 cards per turn (3 if you’re going first). The Union’s starting deck is blisteringly fast, boasting an impressive 16-25 starting damage and few enough deadweight cards that scrapping is not needed. More importantly, the clunkiness of adding a single card that does not fit your strategy will greatly outweigh any scrap benefits later in the game as most games end shockingly quickly. Speaking of which, be prepared to wait a long time between rounds in the in-app tournaments.
With all that said, are you Mc’Ready to play McCready?
This week, Dustin and Rick explore new Community terms that have become popular (Mirror Match, Row Punch) as well as answering some detailed strategy questions. Check out the Megahaulin Glossary at: https://megahaulin.com/glossary/
A good amount of discussion focuses on the recently released Commander Deck Strategy Article for Biolord Walsh as Star Realms Commanders continue to take the community by storm!
Lastly, a fair amount of focus on the Online Competitive Star Realm Scene including the start of Dodgeball Season 07, where both Rick and Dustin are on the same team! (Go Team Megahaulin!)
This podcast episode was originally broadcast live on our Twitch channel! Dustin and Rick talk about Star Realms: Commanders with an emphasis on the new Strategy Series. Lots of Origins talk and fun times!
The title comes from a new format that Dustin invented on the cast called “The Gauntlet”!
A note that this episode was not recorded in our typical manner, hence the bit of echo/reverb. Effort was made to reduce this, so you shoulda heard it before.
We’re super happy to welcome Daryl Gessler (IGN: DG3) as a new contributor to Megahaulin!
Daryl is a huge sports fan and a lifelong gamer. He’s also been a a 2 time Star Realms Dodgeball medal winner! Further, Daryl also describes himself as “probably the biggest enthusiast of the Frontiers core set”.