Everything you need to know about the Unicorn Format
By Cory Thomas (IGN corybear88 and known on the Facebook as Daisy Tom)
Why is it called unicorn?
A unicorn is a rare and mythical creature. Winning a star realms game by completing missions on your first 3 turns is a rare event (possibly also mythical, but that’s debatable). So winning on your first 3 turns via missions was called a unicorn, and the name has stuck.
Feel free to #blamePolites for this interlude in the lesson to see what it looks like when a unicorn is bagged.
Star Realms recently released the Command Decks feature into the digital app. This has lots of players asking, “How do we play them?” This guide is to help players understand the cards that come with the deck, including a broad overview of how to use them and some quick strategy tips to employ against each possible opposing commander.
Who should play overlord Newburg? Someone who can recognize a winning game state can preserve it with trade row control.
The Pact’s starting deck and gambits offer an advanced opening state. Blobs ships engage already hitting. Funded by the Trade Federation, we are also able to regenerate authority. We are predisposed into a head start in this race. Further Overlord Newburg comes with ready, built-in row scrap; we can meddle in the opening row and throughout the contest.
Great news for regular readers of Megahaulin! We’re starting a new series that reviews each individual Command Deck with an eye towards strategy. You’ll be able to learn about how best to use the Command Gambits, Individual Card commentary for the starting deck and guidance for matchups against other commanders!
This week, we’ll be featuring Command Deck: The Alliance with Fleet Director Nandi written by the brilliant Derek Thompson. Other articles from a wide range of writers will follow in the coming weeks!
If you were wondering, yes, the French language version of the card pack was on purpose! I just love seeing Star Realms being published in other languages.
If you’d like to contribute an article on one of the Commanders (other than Nandi) or on any other Star Realms strategy topic, drop us an email at firstname.lastname@example.org!
Here’s a look at the cards contained in the High Alert: Requisition deck released a couple of weeks ago. We’ll review these cards in depth on the next Podcast episode. Thanks to @rickarddemille for the Card scans.
This week, Dustin and Rick review all the latest Star Realms news including:
• Commander Decks in the Star Realms Digital App Beta • HIGH ALERT: HEROES Deck Review • Reviewing the new KINGDOM Faction from Star Realms: Rise of the Empire • Vastest Updates from the world of Competitive Online Star Realms!
Check here to view all the cards mentioned in this episode.
This is an article originally posted over on Reddit by user b1llyb0nez. Reposted here with permission. Minor edits/tweaks made for readability by TheeMystic.
I wanted to drop in and share my current Star Realms set with you. In recent months I spent many hours playing this amazing game with my friends. In this time I started developing an interest in deck-building, which made me come back to the game with the goal to make a definitive experience. I played with balance, card amounts and all possible variations that might give different angles to the whole setting. This is what I came up with after months of recycling, restructuring and rethinking my approaches.
First off I would like to give me three essential mantras for my set:
Make it fun
Make it balanced and all factions thematically coherent
Easy on surface with big potential for clever plays