By Rick DeMille aka Darklighter
Editor’s Note: This is Part 4 of our Command Deck Strategies Series. We also recommend:
High Admiral Jochum introduces a new card type/game mechanic: Shards. Because of this, Jochum probably has the steepest learning curve – though not the longest – among all Commanders. Hopefully the summaries and insights provided in this article will help shorten your Jochum learning curve, and ultimately assist in your mastery of this great Commander of the Lost Fleet.
- Why Jochum?
- Jochum’s Starting Deck
- General Strategy
- Shard Scrapping: Order of Operations
- Tools for Defeating Jochum
By Derek Thompson aka Aldaryn
While paper Star Realms players are excited about High Alert finally arriving for Kickstarter backers, digital players have another huge reason for hype: Command Decks are upon us! Players can choose between seven different commanders (even the Kickstarter-exclusive High Admiral Jochum), and face off against other players using a commander of their own choice. My favorite commander from the beginning has been Fleet Director Nandi, and I think I am currently the person in the world with the most games of Star Realms played with this commander (maybe five hundred games or more), and that number is only going to go up. So, here are my best tips for piloting Nandi to victory.
I do not think Nandi is the best commander overall – Jochum is. After all, she only gets five cards a turn while everyone else gets six or even seven. She’s also often at the mercy of the trade row, and in that sense a bit fragile. She’s also very hard to use well; you will definitely make mistakes.