Long before I began playing Star Realms, I played an unhealthy amount of Magic: the Gathering. It has always been my favorite thing to counter a spell and shut people down. I could never actually finish someone off with aggressive decks, and they were lacking in choice and card advantage. I’ve always loved to draw extra cards and to come back from behind. So, it’s no surprise that I lean towards blue/red decks in Star Realms, with lots of bases. For a long time, I didn’t touch green cards if I could avoid it.
Furthermore, back in the days before Colony Wars, what is now “top row” was the “big deck” format for a very long time. I felt very confident in that format, and still believe that the top-tier deck is one revolving around bases/scrap/life gain, and that aggro decks are considerably weaker.
At long last, the latest expansion from the award winning Star Realms line is here! At first glance, the Colony Wars expansion for Star Realms looks very similar to its parent edition. For the benefit of those not completely familiar with Star Realms it is a strategic deck builder styled game where players use a deck of “starter” cards to purchase new ships and bases that are then playable through subsequent deck reshuffles. Each new base and ship added has a unique set of interactions with other cards in your deck providing a wide range of paths to victory. Continue reading →
We continue our Colony Wars preview with a dabble into the Blob Faction this week! We discussed these cards in depth on this week’s episode of the Podcast. Tell us what you think about these cards in the comments below. If you missed them, check out last week’s Preview cards.