BEFORE READING: For the newest version of the Card Tier List, CLICK HERE!
Original by Scott Heise aka HomerJr
Frontiers content by Rick DeMille aka Darklighter
[Updated 8/26/2019]
Since HomerJr’s last update to the card tier ranking, Star Realms has added several new expansions. We’re working on updating the card tier list to include all expansions, but we’ll do so one or two expansions at a time; so it will take a few posts.
Our first update will include the most recent expansion to hit the digital app: Frontiers!
For a brief discussion of each card in the Frontiers set, check out Megahaulin podcast Episode 81, where Dustin and Rick discuss Frontiers.
Updated Tier List
The intent of these Tier Lists is to provide a quick reference to help players, especially newer or less experienced players, when deciding which card(s) in the trade row they should buy (or whether to buy a card at all). Every card included in the V, 1, B, H, F, & R sets is contained within these lists and grouped into one of three tiers based on the overall value of the card relative to the cost of the card.
HomerJr originally wrote the Tier Lists for the V, 1, B, H, & F sets. I (Darklighter) have not changed any of HomerJr’s original rankings, and have just added rankings for Frontiers (“R”) using HomerJr’s methodology (as best I could).
While every card in the game can be valuable and help you win, not every card will have equal value over the course of the game thus there are separate Tier Lists for different phases of the game (opening buys, mid game, late game). Furthermore, many cards are highly situational or valuable only in certain decks. Please note that this is all the personal opinion of the authors, so don’t take anything in here as law. 🙂 We are always open to feedback, criticism, and discussion.
We rank each card into one of three tiers as follows:
- Tier 1: Strong value and/or agnostic to situation; beneficial in almost any deck; you almost always want to have it in your deck if you can
- Tier 2: Solid value and/or somewhat situational; may rely on ally ability triggers to be effective; generally a good buy if no Tier 1 card available
- Tier 3: Weak value and/or highly situational; may need exactly the right game circumstances to be effective; best to avoid buying except in rare cases
- Tier 4: Poor value in nearly all situations; buying this card will probably worsen your deck; you’re probably making a mistake if you’re buying this card
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