Podcast Episode 98: Requisition

This episode, Dustin and Rick talk about the new HIGH ALERT: REQUISITION Deck with a focus on Playability, Cost to value and just all around fun/impact to the game.

You can see all the cards mentioned in this episode in our special HIGH ALERT: Requisition Deck Preview

Podcast Episode 96: Blob Post

This week, Dustin and Rick review all the latest Star Realms news including:

• Commander Decks in the Star Realms Digital App Beta
• HIGH ALERT: HEROES Deck Review

• Reviewing the new KINGDOM Faction from Star Realms: Rise of the Empire
• Vastest Updates from the world of Competitive Online Star Realms!

Check here to view all the cards mentioned in this episode.

Tech Support: An Introduction to the Newest Card Type

Star Realms High Alert introduces a new card type: Tech. In this article we’ll discuss this new card type generally, and then each Tech card individually.

High Alert introduces 10 different Tech cards (8 from the Tech set, and 2 more from the Kickstarter-exclusive First Strike set).

Tech Rules

Tech cards are shuffled into the trade deck and included among the cards available to purchase from the trade row.

Like Heroes, when you purchase a Tech card it goes directly into play. Unlike Heroes, a Tech card is not scrapped when used. Instead, the card stays in play for the remainder of the game; you can use each Tech card’s ability once per turn by paying the ability’s cost.

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Custom Set: Definitive Star Realms Edition (Advanced Players)

This is an article originally posted over on Reddit by user b1llyb0nez. Reposted here with permission. Minor edits/tweaks made for readability by TheeMystic.

I wanted to drop in and share my current Star Realms set with you. In recent months I spent many hours playing this amazing game with my friends. In this time I started developing an interest in deck-building, which made me come back to the game with the goal to make a definitive experience. I played with balance, card amounts and all possible variations that might give different angles to the whole setting. This is what I came up with after months of recycling, restructuring and rethinking my approaches.

First off I would like to give me three essential mantras for my set:

  1. Make it fun
  2. Make it balanced and all factions thematically coherent
  3. Easy on surface with big potential for clever plays
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