This week Dustin and Matt discuss everything that’s amazing and cool about the BRAND NEW Cosmic Gambits Expansion for the Digital Star Realms App. Also, News from the Colonies and QUICK HITS!
This week Dustin and Matt discuss everything that’s amazing and cool about the BRAND NEW Cosmic Gambits Expansion for the Digital Star Realms App. Also, News from the Colonies and QUICK HITS!
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This week Dustin and Matt discuss everything that’s amazing and cool about the BRAND NEW Cosmic Gambits Expansion for the Digital Star Realms App. Also, News from the Colonies and QUICK HITS!
Dustin and Matt discuss activity at GenCon and the crowning of a new Star Realms Legend. This episode also completes the strategy discussion of Colony Wars with coverage of the MACHINE CULT
Written by Brad Elkey aka PanicFire.
This is part of a four-part series in which I compare all ships and bases of the same cost within each faction up to and including Colony Wars. The purpose of this guide is to help make purchasing decisions when similar cards are available and to help think about the function of each card in general. This is my opinion and others may have different thoughts about which cards are better in certain situations, the important thing is to start thinking about how the value of certain cards shift based on the circumstances of the game. I’d also like these articles to be another starting point of conversation where people can share their own thoughts on comparing the cards. Please also note that comparing ships and bases can be like comparing apples and oranges. Typically ships have a more immediate impact on the game while bases’ initially weak output is made up for by the combat it takes to remove them and their ability to potentially stay out for more than one turn. Bases are stronger if the opponent does not have automatic base destruction and if you have other bases since they are more likely to stay out as your opponent spends their combat clearing your other bases. For more information on the distinction between the two see my first article, Bases and Bombs: A Guide to Playing 1B.
On this episode, Dustin and Matt discuss the exciting new Kickstarter from WWG: FRONTIERS. Also NEWS FROM THE COLONIES and the continuation of the strategy review of the new Colony Wars update – This time reviewing STAR EMPIRE!
Dustin is flying SOLO in this episode while Matt is off saving the universe! BUT FEAR NOT, we are joined this episode by none other than White Wizard Games CEO Rob Dougherty who discusses a ton of Star Realms news including the recently announced STAR REALMS FRONTIERS set! Listen in!!
This week Dustin and Matt discuss the ORIGNS game show, A New Kickstarter and a slew of new promos and card previews. Additionally, the Colony Wars strategy review continues with an in depth look at the TRADE FEDERATION.
COLONY WARS is out for the Star Realms Digital App! Dustin and Matt discuss the new features as well as an exclusive strategy discussion of all the new Blob faction cards. This plus NEWS FROM THE COLONIES and QUICK HITS!!
BIG NEWS!! This week Dustin and Matt discuss the soon to be released COLONY WARS Expansion for STAR REALMS!
We introduce a brand new segment named by one of our listeners, “News From The Colonies!”
In Strategy News, Dustin and Matt tackle the old Scouts vs Viper Scrapping debate!
All this Plus QUICK HITS
This week Dustin and Matt cover all the wonderful news around International Tabletop Day, a new segment and CONTEST as well as QUICK HITS!
Show Notes:
Wil Wheaton’s Tabletop Episode featuring Star Realms
Extra-Life.org White Wizard Team Page
Suggested nominations are:
Star Realms: Rescue Run by Jon Del Arroz for Best Military Science Fiction or Fantasy
Epic Card Game Digital for best Mobile Game
Hero Realms for best Board Game.