BEFORE READING: For the newest version of the Card Tier List, CLICK HERE!
by Scott Heise aka HomerJr
Here are my Star Realms Card Tier Lists! The intent of these Tier Lists is to provide a quick reference to help players, especially newer or less experienced players, when deciding which card(s) in the trade row they should buy (or whether to buy a card at all). Every card that is available in the online app (base plus year 1 promos) is contained within these lists and grouped into one of three tiers based on the overall value of the card relative to the cost of the card.
While every card in the game can be valuable and help you win, not every card will have equal value over the course of the game thus there are separate Tier Lists for different phases of the game (opening buys, mid game, late game). Furthermore, many cards are highly situational or valuable only in certain decks. Please note that this is all just my personal opinion based on over 3500+ online plays, so don’t take anything in here as law. 🙂 I am always open to feedback, criticism, and discussion. I also hope to do a deeper dive into how/where/why many of these cards derive their value and how best to use them in future strategy articles.
I rank each card into one of three tiers as follows:
- Tier 1: Strong value and/or agnostic to situation; beneficial in almost any deck; you almost always want to have it in your deck if you can
- Tier 2: Solid value and/or somewhat situational; may rely on ally ability triggers to be effective; generally a good buy if no Tier 1 card available
- Tier 3: Weak value and/or highly situational; may need exactly the right game circumstances to be effective; best to avoid buying except in rare cases
Please note that my intent is not for cards in the same tier across cost brackets to be considered equivalent in value. In general, I like to think of cards in the next higher cost bracket have a value one tier higher. For example, a Tier 2 card in the $3-5 cost bracket would have a value on par with a Tier 1 card in the $1-2 cost bracket. Also, cards are listed within a cell by faction and cost; the order of cards within a cell is not meant to imply anything about the value of the card relative to the others in the same tier and cost bracket.
($X) = Cost to buy card
[P] = Promo/kickstarter card
Opening Buys (Deck 1)
I prioritize strong trade and scrapping cards for my opening buys, as well as bases that provide good long-term value. Combat cards are generally only valuable at this stage for destroying opposing bases, or for all-out rush strategies.
$1-2 |
$3-5 |
|
Tier 1 |
Cutter ($2) Trade Pod ($2) |
Barter World ($4) Freighter ($4) Starmarket [P] ($4) Ram ($3) Blob Wheel ($3) Supply Bot ($3) Patrol Mech ($4) Battle Mech ($5) |
Tier 2 |
Explorer ($2) Federation Shuttle ($1) Trade Bot ($1) Missile Bot ($2) Battle Pod ($2) |
Embassy Yacht ($3) Defense Center ($5) Trade Escort ($5) Blob Destroyer ($4) Breeding Site [P] ($4) Fortress Oblivion [P] ($3) Stealth Needle ($4) Imperial Frigate ($3) Battle Barge [P] ($4) Space Station ($4) War World ($5) |
Tier 3 |
Blob Fighter ($1) Imperial Fighter ($1) Corvette ($2) |
Merc Cruiser [P] ($3) Trading Post ($3) Battle Screecher [P] ($4) The Hive ($5) Battle Station ($3) Mech World ($5) Survey Ship ($3) Recycling Station ($4) Starbase Omega [P] ($4) |
Mid Game (Decks 2-3)
I consider the mid game to be the period after the opening buys where there is still time for trade and scrapping to amortize, and both players have enough authority to survive through at least their opponent’s next shuffle and a full deck thereafter. During the mid game, I tend to value cards that help buy $6-8 cards (but also have late game value), strong bases, and cards that sow the seeds for big rallies in the late game (card draws, top-decking, etc).
$1-2 |
$3-5 |
$6-8 |
|
Tier 1 |
Cutter ($2) | Starmarket [P] ($4) Blob Destroyer ($4) Breeding Site [P] ($4) Stealth Needle ($4) Patrol Mech ($4) Battle Mech ($5) Battle Barge [P] ($4) War World ($5) |
Port of Call ($6) Central Office ($7) Megahauler [P] ($7) Command Ship ($8) The Ark [P] ($7) Brain World ($8) |
Tier 2 |
Missile Bot ($2) Trade Pod ($2) Battle Pod ($2) Blob Fighter ($1) Corvette ($2) |
Embassy Yacht ($3) Barter World ($4) Freighter ($4) Defense Center ($5) Trade Escort ($5) Supply Bot ($3) Ram ($3) Blob Wheel ($3) Battle Screecher [P] ($4) The Hive ($5) Imperial Frigate ($3) Survey Ship ($3) Recycling Station ($4) Space Station ($4) |
Flagship ($6) Battle Blob ($6) Blob Carrier ($6) Mothership ($7) Blob World ($8) Missile Mech ($6) Machine Base ($7) Battlecruiser ($6) Royal Redoubt ($6) Dreadnaught ($7) |
Tier 3 |
Explorer ($2) Federation Shuttle ($1) Trade Bot ($1) Imperial Fighter ($1) |
Merc Cruiser [P] ($3) Trading Post ($3) Fortress Oblivion [P] ($3) Battle Station ($3) Starbase Omega [P] ($4) |
Junkyard ($6) Fleet HQ ($8) |
Late Game (Decks 4+ or Authority < 30)
I consider the late game to be the point at which trade and scrapping no longer have enough time to provide value, and/or one or both players do not have enough authority to survive the next full play through of their opponent’s deck. During the late game, I tend to value cards that provide maximum combat in as few cards as possible and help fuel big rallies via card draws.
$1-2 |
$3-5 |
$6-8 |
|
Tier 1 |
none | Blob Destroyer ($4) Breeding Site [P] ($4) Stealth Needle ($4) Imperial Frigate ($3) Battle Barge [P] ($4) Recycling Station ($4) War World ($5) |
Flagship ($6) Command Ship ($8) Battle Blob ($6) Mothership ($7) The Ark [P] ($7) Brain World ($8) Battlecruiser ($6) Dreadnaught ($7) |
Tier 2 |
Cutter ($2) Battle Pod ($2) Blob Fighter ($1) Corvette ($2) |
Starmarket [P] ($4) Barter World ($4) Defense Center ($5) Trade Escort ($5) Battle Mech ($5) Battle Station ($3) The Hive ($5) Starbase Omega [P] ($4) |
Central Office ($7) Megahauler [P] ($7) Blob World ($8) Missile Mech ($6) Royal Redoubt ($6) |
Tier 3 |
Explorer ($2) Federation Shuttle ($1) Trade Pod ($2) Missile Bot ($2) Trade Bot ($1) Imperial Fighter ($1) |
Merc Cruiser [P] ($3) Embassy Yacht ($3) Trading Post ($3) Freighter ($4) Ram ($3) Blob Wheel ($3) Battle Screecher [P] ($4) Supply Bot ($3) Fortress Oblivion [P] ($3) Patrol Mech ($4) Survey Ship ($3) Space Station ($4) |
Port of Call ($6) Blob Carrier ($6) Junkyard ($6) Machine Base ($7) Fleet HQ ($8) |