Tag Archives: Type-S

Betcha can’t scrap just one!

Everyone has played Star Realms games where they are certain that they’ve lost due to a lack of scrap. The critical ability to thin the starter cards out of your deck is key to improving chances to faction as well as replaying your bases and other big bomb cards. Scrap can become so scarce that players will pass on top tier cards to keep their opponents scrap starved. One question that’s been on my mind is how much scrap does someone really need? How quickly can it turn your deck around?
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Star Realms Card Tier Lists

BEFORE READING: For the newest version of the Card Tier List, CLICK HERE!

by Scott Heise aka HomerJr

Here are my Star Realms Card Tier Lists!  The intent of these Tier Lists is to provide a quick reference to help players, especially newer or less experienced players, when deciding which card(s) in the trade row they should buy (or whether to buy a card at all).  Every card that is available in the online app (base plus year 1 promos) is contained within these lists and grouped into one of three tiers based on the overall value of the card relative to the cost of the card.

While every card in the game can be valuable and help you win, not every card will have equal value over the course of the game thus there are separate Tier Lists for different phases of the game (opening buys, mid game, late game).  Furthermore, many cards are highly situational or valuable only in certain decks.  Please note that this is all just my personal opinion based on over 3500+ online plays, so don’t take anything in here as law.  🙂   I am always open to feedback, criticism, and discussion.  I also hope to do a deeper dive into how/where/why many of these cards derive their value and how best to use them in future strategy articles.

I rank each card into one of three tiers as follows:

  • Tier 1:  Strong value and/or agnostic to situation; beneficial in almost any deck; you almost always want to have it in your deck if you can
  • Tier 2:  Solid value and/or somewhat situational; may rely on ally ability triggers to be effective; generally a good buy if no Tier 1 card available
  • Tier 3:  Weak value and/or highly situational;  may need exactly the right game circumstances to be effective; best to avoid buying except in rare cases

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