This is part of a four-part series in which I compare all ships and bases of the same cost within each faction up to and including Colony Wars. The purpose of this guide is to help make purchasing decisions when similar cards are available and to help think about the function of each card in general. This is my opinion and others may have different thoughts about which cards are better in certain situations, the important thing is to start thinking about how the value of certain cards shift based on the circumstances of the game. I’d also like these articles to be another starting point of conversation where people can share their own thoughts on comparing the cards. Please also note that comparing ships and bases can be like comparing apples and oranges. Typically ships have a more immediate impact on the game while bases’ initially weak output is made up for by the combat it takes to remove them and their ability to potentially stay out for more than one turn. Bases are stronger if the opponent does not have automatic base destruction and if you have other bases since they are more likely to stay out as your opponent spends their combat clearing your other bases. For more information on the distinction between the two see my first article, Bases and Bombs: A Guide to Playing 1B.
On this episode, Dustin and Matt discuss the exciting new Kickstarter from WWG: FRONTIERS. Also NEWS FROM THE COLONIES and the continuation of the strategy review of the new Colony Wars update – This time reviewing STAR EMPIRE!
This week Dustin and Matt discuss the ORIGNS game show, A New Kickstarter and a slew of new promos and card previews. Additionally, the Colony Wars strategy review continues with an in depth look at the TRADE FEDERATION.
COLONY WARS is out for the Star Realms Digital App! Dustin and Matt discuss the new features as well as an exclusive strategy discussion of all the new Blob faction cards. This plus NEWS FROM THE COLONIES and QUICK HITS!!
Editor’s Note: There is a newer version of the Card Tier List, HERE.
A lot has happened since I originally wrote this card tier ranking almost a year and a half ago. Not only have four new expansions containing 16 new ships/bases been released (B&B, Heroes, and F&F), but I played about 5500 more games in that span. Both of these demand a lot of discussion and necessitate an update to my Tier Lists, so let’s get into it!
Before we get to the updated card tier lists, let’s talk quickly about the new cards introduced in the B&B, F&F, and Heroes expansions. I think these cards are still new enough to many players that it’s worth going into each card in a little detail.
(If you want to skip to the update Tier Lists, they’re down below with my original ranking concept description.)
Once players have grasped the basic strategic principles of Star Realms, they understand that the early game is often about building up enough trade/economy in order to purchase the “power” cards that cost 6 or above. But what happens when you finally get to up 6 trade and you have a choice of four different 6-cost cards? Which ones are the best? The worst? Which ones fit into which kinds of decks? When do these cards shine? When are they weakest? Read on to find out…