Megahaulin Blog for Star Realm Strategy

Star Realms Card Tier Lists (added Y2 Promos & Untied Heroes)

BEFORE READING: For the newest version of the Card Tier List, CLICK HERE!

-Original by Scott Heise aka HomerJr
-Recent additions by Rick DeMille aka Darklighter

[Updated 10/30/2019] 

This update includes two sets:

Previous Updates:

Before we get to the updated card tier lists, let’s talk quickly about the new cards introduced in the Year 2 Promos & United Heroes expansions.

(If you want to skip to the update Tier Lists, they’re in the chart below)

Year 2 Promos (“2”) Ships and Bases:

United Heroes (“U”):

Updated Tier List

The intent of these Tier Lists is to provide a quick reference to help players, especially newer or less experienced players, when deciding which card(s) in the trade row they should buy (or whether to buy a card at all).  Every card included in the V, 1, B, H, F, R, 2, K, U, A sets is contained within these lists and grouped into one of three tiers based on the overall value of the card relative to the cost of the card.

HomerJr originally wrote the Tier Lists for the V, 1, B, H, & F sets.  I (Darklighter) have not changed any of HomerJr’s original rankings, and have just added rankings for Frontiers (“R”), Year 2 Promos (“2”) & United Command (“K”), Heroes (“U”), Assault (“A”) using HomerJr’s methodology (as best I could).

While every card in the game can be valuable and help you win, not every card will have equal value over the course of the game thus there are separate Tier Lists for different phases of the game (opening buys, mid game, late game).  Furthermore, many cards are highly situational or valuable only in certain decks.  Please note that this is all the personal opinion of the authors, so don’t take anything in here as law.  🙂   We are always open to feedback, criticism, and discussion.

We rank each card into one of three tiers as follows:

Please note that our intent is not for cards in the same tier across cost brackets to be considered equivalent in value.  In general, cards in the next higher cost bracket have a value one tier higher.  For example, a Tier 2 card in the $3-5 cost bracket would have a value on par with a Tier 1 card in the $1-2 cost bracket.  Also, cards are listed within a cell by faction and cost;  the order of cards within a cell is not meant to imply anything about the value of the card relative to the others in the same tier and cost bracket.

($X) = Cost to buy card

no bracket = Original Core Set

[1] = Year 1 Promo/kickstarter card

[B] = Bases & Battleships expansion

[F] = Fleets & Fortresses expansion

[H] = Heroes expansion

[R] = Frontiers expansion

[K] = United Command expansion

[A] = United Assault expansion

[2] = Year 2 Promos

[U] = United Heroes

NEW CARDS IN BOLD


Opening Buys (Deck 1)**

I prioritize strong trade and scrapping cards for my opening buys, as well as bases that provide good long-term value.  Combat cards are generally only valuable at this stage for destroying opposing bases, or for all-out rush strategies when the trade row is combat-heavy.

**NOTE: The “Opening Buys” Tier List only ranks cards cost $1-5, which is the typical range of trade a player will have on their opening two turns. With the inclusion of Gambits and Events it may of course be possible, and advisable, to purchase cards that cost $6+ in Deck 1.

Updated 9/20/2019

$1-2

$3-5

Tier 1 – Must Buy

  • Cutter ($2)
  • Trade Bot ($1)
  • Patrol Bot [F] ($2)
  • War Elder [H] ($1)
  • High Priest Lyle [H] ($2)
  • Probe Bot [2] ($2)
  • Cargo Launch [F] ($1)
  • Cargo Craft [R] ($2)
  • Frontier Hawk [R] ($1)
  • Imperial Smuggler [2] ($2)
  • Blob Miner [R] ($2)
  • Unity Fighter [K] ($1)
  • Assault Pod [K] ($2)
  • Freighter ($4)
  • Starmarket [1] ($4)
  • Mobile Market [R] ($4)
  • Ion Station [R] ($5)
  • Ram ($3)
  • Blob Wheel ($3)
  • Nesting Ground [R] ($4)
  • Pulverizer [R] ($5)
  • Stellar Ray [2] ($5)
  • Supply Bot ($3)
  • Fortress Oblivion [1] ($3)
  • Battle Mech ($5)
  • Enforcer Mech [R] ($5)
  • Repair Mech [R] ($4)
  • Cargo Mech [2] ($5)
  • Chancellor Hartman [U] ($4)
  • Confessor Morris [U] ($5)
  • Imperial Trader [B] ($5)
  • Farm Ship [R] ($4)
  • Jamming Terminal [R] ($5)
  • Orbital Gun Platform [R] ($4)
  • Blob Bot [A] ($3)
  • Coalition Freighter [K] ($4)
  • Alliance Landing [K] ($5)

Tier 2 – Good Buy

  • Explorer ($2)
  • Trade Raft [B] ($1)
  • Special Ops Director [H] ($1)
  • CEO Torres [H] ($2)
  • Federal Transport [2] ($2)
  • Missile Bot ($2)
  • Patrol Bot [F] ($2)
  • Builder Bot [R] ($1)
  • Integration Port [R] ($3)
  • Plasma Bot [R] ($2)
  • Blob Fighter ($1)
  • Trade Pod ($2)
  • Battle Pod ($2)
  • Ram Pilot [H] ($1)
  • Blob Overlord [H] ($2)
  • Stinger [R] ($1)
  • War Kite [2] ($2)
  • Admiral Rasmusson [H] ($2)
  • Trade Star [A] ($1)
  • Alliance Transport [A] ($2)
  • Embassy Yacht ($3)
  • Barter World ($4)
  • Trade Escort ($5)
  • Federation Cruiser [R] ($5)
  • Long Hauler [R] ($4)
  • Outland Station [R] ($3)
  • Security Craft [2] ($4)
  • Bounty Hunter [2] ($5)
  • Blob Destroyer ($4)
  • Breeding Site [1] ($4)
  • Battle Screecher [1] ($4)
  • Burrower [R] ($3)
  • Crusher [R] ($3)
  • Moonwum Hatchling [R] ($4)
  • Screecher [U] ($3)
  • Hive Lord [U] ($5)
  • Patrol Mech ($4)
  • Stealth Needle ($4)
  • Border Fort [F] ($4)
  • Mega Mech [B] ($5)
  • Conversion Yard [R] ($5)
  • Destroyer Bot [R] ($3)
  • Space Station ($4)
  • War World ($5)
  • Captured Outpost [R] ($3)
  • Hammerhead [R] ($5)
  • Knightstar [2] ($5)
  • Commodore Zhang [U] ($5)
  • Alliance Frigate [K] ($3)
  • Coalition Messenger [A] ($3)

Tier 3 – Meh Buy

  • Federation Shuttle ($1)
  • Frontier Runner [R] ($1)
  • Orbital Shuttle [R] ($2)
  • Defense Bot [B] ($2)
  • Corvette ($2)
  • Cunning Captain [H] ($1)
  • Spike Pod [F] ($1)
  • Trading Post ($3)
  • Customs Frigate [F] ($4)
  • Defense Center ($5)
  • Patrol Boat [R] ($3)
  • Chairman Haygan [U] ($3)
  • CEO Shaner [U] ($5)
  • Trade Wheel [B] ($3)
  • The Hive ($5)
  • Battle Station ($3)
  • Mech World ($5)
  • Defense System [R] ($4)
  • Survey Ship ($3)
  • Imperial Frigate ($3)
  • Fighter Base [B] ($3)
  • Starbase Omega [1] ($4)
  • Battle Barge [1] ($4)
  • Light Cruiser [R] ($3)
  • Union Stronghold [A] ($5)
  • Mercenary Garrison [2] ($4)
Tier 4 – Don’t Buy
  • Imperial Fighter ($1)
  • Spike Cluster [R] ($2)
  • Merc Cruiser [1] ($3)
  • Commander Klik [U] ($4)

Mid Game (Deck 2-2.5)

I consider the mid game to be the period after the opening buys where there is still time for trade and scrapping to amortize, and both players have enough authority to survive through at least their opponent’s next shuffle and a full deck thereafter.  During the mid game, I tend to value cards that help buy $6-8 cards (but also have late game value), strong bases, and cards that sow the seeds for big rallies in the late game (card draws, top-decking, etc). But be careful… often the mid game doesn’t last very long!  If you’re not sure if you’re in the mid game or not, it’s usually best to play as if you’ve already progressed to the late game.

 Updated 9/20/2019

$1-2

$3-5

$6-8

Tier 1 – Must Buy

  • Cutter ($2)
  • Special Ops Director [H] ($1)
  • CEO Torres [H] ($2)
  • Probe Bot [2] ($2)
  • Cargo Craft [R] ($2)
  • Frontier Hawk [R] ($1)
  • Imperial Smuggler [2] ($2)
  • Assault Pod [K] ($2)
  • Starmarket [1] ($4)
  • Long Hauler [R] ($4)
  • Blob Destroyer ($4)
  • Breeding Site [1] ($4)
  • Pulverizer [R] ($5)
  • Stellar Ray [2] ($5)
  • Hive Lord [U] ($5)
  • Stealth Needle ($4)
  • Battle Mech ($5)
  • Enforcer Mech [R] ($5)
  • Chancellor Hartman [U] ($4)
  • Confessor Morris [U] ($5)
  • Recycling Station ($4)
  • War World ($5)
  • Imperial Trader [B] ($5)
  • Captured Outpost [R] ($3)
  • Farm Ship [R] ($4)
  • Commodore Zhang [U] ($5)
  • Alliance Frigate [K] ($3)
  • Blob Bot [A] ($3)
  • Central Office ($7)
  • Megahauler [1] ($7) 
  • Command Ship ($8)
  • Federation Battleship [R] ($7)
  • The Ark [1] ($7)
  • Brain World ($8)
  • Nanobot Swarm [R] ($8)
  • Reclamation Station [R] ($6)
  • Blob Alpha [R] ($6)
  • Imperial Flagship [R] ($8)
  • Union Cluster [K] ($8)

Tier 2 – Good Buy

  • Federal Transport [2] ($2)
  • Missile Bot ($2)
  • Defense Bot [B] ($2)
  • Patrol Bot [F] ($2)
  • War Elder [H] ($1)
  • High Priest Lyle [H] ($2)
  • Plasma Bot [R] ($2)
  • Blob Fighter ($1)
  • Battle Pod ($2)
  • Ram Pilot [H] ($1)
  • Blob Overlord [H] ($2)
  • Blob Miner [R] ($2)
  • Stinger [R] ($1)
  • War Kite [2] ($2)
  • Cargo Launch [F] ($1)
  • Corvette ($2)
  • Admiral Rasmusson [H] ($2)
  • Unity Fighter [K] ($1)
  • Alliance Transport [A] ($2)
  • Embassy Yacht ($3)
  • Barter World ($4)
  • Customs Frigate [F] ($4)
  • Defense Center ($5)
  • Trade Escort ($5)
  • Federation Cruiser [R] ($5)
  • Ion Station [R] ($5)
  • Mobile Market [R] ($4)
  • Outland Station [R] ($3)
  • Security Craft [2] ($4)
  • Bounty Hunter [2] ($5)
  • Chairman Haygan [U] ($3)
  • CEO Shaner [U] ($5)
  • Battle Station ($3)
  • Mech World ($5)
  • Fortress Oblivion [1] ($3)
  • Patrol Mech ($4)
  • Border Fort [F] ($4)
  • Mega Mech [B] ($5)
  • Conversion Yard [R] ($5)
  • Defense System [R] ($4)
  • Destroyer Bot [R] ($3)
  • Repair Mech [R] ($4)
  • Cargo Mech [2] ($5)
  • Ram ($3)
  • Blob Wheel ($3)
  • Battle Screecher [1] ($4)
  • The Hive ($5)
  • Burrower [R] ($3)
  • Crusher [R] ($3)
  • Nesting Ground [R] ($4)
  • Screecher [U] ($3)
  • Imperial Frigate ($3)
  • Space Station ($4)
  • Battle Barge [P] ($4)
  • Starbase Omega [1] ($4)
  • Hammerhead [R] ($5)
  • Jamming Terminal [R] ($5)
  • Light Cruiser [R] ($3)
  • Orbital Gun Platform [R] ($4)
  • Knightstar [2] ($5)
  • Alliance Landing [K] ($5)
  • Union Stronghold [A] ($5)
  • Mercenary Garrison [2] ($4)
  • Flagship ($6)
  • Port of Call ($6)
  • Construction Hauler [B] ($6)
  • Transit Nexus [R] ($8)
  • Battle Blob ($6)
  • Obliterator [B] ($6)
  • Mothership ($7)
  • Blob World ($8)
  • Hive Queen [R] ($7)
  • Infested Moon [R] ($6)
  • Swarm Cluster [R] ($8)
  • Missile Mech ($6)
  • Machine Base ($7)
  • Neural Nexus [R] ($7)
  • Battlecruiser ($6)
  • Dreadnaught ($7)
  • Star Fortress [F] ($7)
  • Siege Fortress [R] ($7)
  • Coalition Fortress [K] ($6)
  • Exchange Point [A] ($6)
  • Unity Station [K] ($7)
  • Embassy Base [A] ($8)
  • Merc Battlecruiser [2] ($6)

Tier 3 – Meh Buy

  • Explorer ($2)
  • Trade Raft [B] ($1)
  • Trade Bot ($1)
  • Builder Bot [R] ($1)
  • Spike Pod [F] ($1)
  • Trade Pod ($2)
  • Spike Cluster [R] ($2)
  • Imperial Fighter ($1)
  • Trade Star [A] ($1)
  • Merc Cruiser [1] ($3)
  • Trading Post ($3)
  • Freighter ($4)
  • Patrol Boat [R] ($3)
  • Supply Bot ($3)
  • Integration Port [R] ($3)
  • Trade Wheel [B] ($3)
  • Moonwum Hatchling [R] ($4)
  • Survey Ship ($3)
  • Fighter Base [B] ($3)
  • Commander Klik [U] ($4)
  • Coalition Messenger [A] ($3)
  • Coalition Freighter [K] ($4)
  • Capitol World [F] ($8)
  • Gateship [R] ($6)
  • Blob Carrier ($6)
  • Death World [F] ($7)
  • Royal Redoubt ($6)
  • Warpgate Cruiser [R] ($6)
  • Lookout Post [A] ($7)

Tier 4 – Don’t Buy

  • Federation Shuttle ($1)
  • Frontier Runner [R] ($1)
  • Orbital Shuttle [R] ($2)
  • Junkyard ($6)
  • Fleet HQ ($8)

Late Game (Decks 4+ or Authority < 30)

I consider the late game to be the point at which trade and scrapping no longer have enough time to provide value, and/or one or both players do not have enough authority to survive the next full play through of their opponent’s deck.  During the late game, I tend to value cards that provide maximum combat in as few cards as possible and help fuel big rallies via card draws.

Updated 9/20/2019

$1-2

$3-5

$6-8

Tier 1 – Must Buy

  • Special Ops Director [H] ($1)
  • CEO Torres [H] ($2)
  • Ram Pilot [H] ($1)
  • Blob Overlord [H] ($2)
  • Admiral Rasmusson [H] ($2)
  • Assault Pod [K] ($2)
  • Chairman Haygan [U] ($3)
  • CEO Shaner [U] ($5)
  • Blob Destroyer ($4)
  • Breeding Site [1] ($4)
  • Pulverizer [R] ($5)
  • Stellar Ray [2] ($5)
  • Hive Lord [U] ($5)
  • Stealth Needle ($4)
  • Mega Mech [B] ($5)
  • Enforcer Mech [R] ($5)
  • Chancellor Hartman [U] ($4)
  • Confessor Morris [U] ($5)
  • Imperial Frigate ($3)
  • Recycling Station ($4)
  • War World ($5)
  • Captured Outpost [R] ($3)
  • Hammerhead [R] ($5)
  • Knightstar [2] ($5)
  • Commodore Zhang [U] ($5)
  • Alliance Frigate [K] ($3)
  • Flagship ($6)
  • Command Ship ($8)
  • Federation Battleship [R] ($7)
  • Missile Mech ($6)
  • The Ark [1] ($7)
  • Brain World ($8)
  • Nanobot Swarm [R] ($8)
  • Reclamation Station [R] ($6)
  • Battle Blob ($6)
  • Obliterator [B] ($6)
  • Mothership ($7)
  • Blob Alpha [R] ($6)
  • Hive Queen [R] ($7)
  • Battlecruiser ($6)
  • Dreadnaught ($7)
  • Imperial Flagship [R] ($8)
  • Union Cluster [K] ($8)
  • Merc Battlecruiser [2] ($6)

Tier 2 – Good Buy

  • Battle Pod ($2)
  • Blob Fighter ($1)
  • War Kite [2] ($2)
  • Corvette ($2)
  • Frontier Hawk [R] ($1)
  • Imperial Smuggler [2] ($2)
  • Barter World ($4)
  • Customs Frigate [F] ($4)
  • Defense Center ($5)
  • Trade Escort ($5)
  • Federation Cruiser [R] ($5)
  • Long Hauler [R] ($4)
  • Mobile Market [R] ($4)
  • Outland Station [R] ($3)
  • Bounty Hunter [2] ($5)
  • Battle Mech ($5)
  • Battle Station ($3)
  • Mech World ($5)
  • Conversion Yard [R] ($5)
  • Defense System [R] ($4)
  • The Hive ($5)
  • Burrower [R] ($3)
  • Screecher [U] ($3)
  • Battle Barge [1] ($4)
  • Starbase Omega [1] ($4)
  • Imperial Trader [B] ($5)
  • Farm Ship [R] ($4)
  • Light Cruiser [R] ($3)
  • Commander Klik [U] ($4)
  • Blob Bot [A] ($3)

Tier 3 – Meh Buy

  • Cutter ($2)
  • Federal Transport [2] ($2)
  • Missile Bot ($2)
  • Defense Bot [B] ($2)
  • Patrol Bot [F] ($2)
  • War Elder [H] ($1)
  • High Priest Lyle [H] ($2)
  • Plasma Bot [R] ($2)
  • Probe Bot [2] ($2)
  • Spike Pod [F] ($1)
  • Blob Miner [R] ($2)
  • Stinger [R] ($1)
  • Cargo Launch [F] ($1)
  • Imperial Fighter ($1)
  • Cargo Craft [R] ($2)
  • Unity Fighter [K] ($1)
  • Alliance Transport [A] ($2)
  • Merc Cruiser [1] ($3)
  • Embassy Yacht ($3)
  • Trading Post ($3)
  • Starmarket [1] ($4)
  • Ion Station [R] ($5)
  • Patrol Boat [R] ($3)
  • Security Craft [2] ($4)
  • Patrol Mech ($4)
  • Border Fort [F] ($4)
  • Destroyer Bot [R] ($3)
  • Repair Mech [R] ($4)
  • Ram ($3)
  • Battle Screecher [1] ($4)
  • Crusher [R] ($3)
  • Moonwum Hatchling [R] ($4)
  • Nesting Ground [R] ($4)
  • Survey Ship ($3)
  • Fighter Base [B] ($3)
  • Space Station ($4)
  • Jamming Terminal [R] ($5)
  • Orbital Gun Platform [R] ($4)
  • Coalition Messenger [A] ($3)
  • Alliance Landing [K] ($5)
  • Union Stronghold [A] ($5)
  • Mercenary Garrison [2] ($4)
  • Port of Call ($6)
  • Gateship [R] ($6)
  • Transit Nexus [R] ($8)
  • Machine Base ($7)
  • Blob Carrier ($6)
  • Royal Redoubt ($6)
  • Warpgate Cruiser [R] ($6)

Tier 4 – Don’t Buy

  • Explorer ($2)
  • Federation Shuttle ($1)
  • Trade Raft [B] ($1)
  • Frontier Runner [R] ($1)
  • Orbital Shuttle [R] ($2)
  • Trade Bot ($1)
  • Builder Bot [R] ($1)
  • Trade Pod ($2)
  • Spike Cluster [R] ($2)
  • Trade Star [A] ($1)
  • Freighter ($4)
  • Supply Bot ($3)
  • Fortress Oblivion [1] ($3)
  • Integration Port [R] ($3)
  • Cargo Mech [2] ($5)
  • Blob Wheel ($3)
  • Trade Wheel [B] ($3)
  • Coalition Freighter [K] ($4)
  • Junkyard ($6)
  • Fleet HQ ($8)