Megahaulin Blog for Star Realm Strategy

Star Realms Card Tier Lists (incl B&B, F&F, Heroes expansions)

by Scott Heise aka HomerJr

Editor’s Note: There is a newer version of the Card Tier List, HERE.

[Updated 1/21/2017] 

A lot has happened since I originally wrote this card tier ranking almost a year and a half ago. Not only have four new expansions containing 16 new ships/bases been released (B&B, Heroes, and F&F), but I played about 5500 more games in that span.  Both of these demand a lot of discussion and necessitate an update to my Tier Lists, so let’s get into it!

Before we get to the updated card tier lists, let’s talk quickly about the new cards introduced in the B&B, F&F, and Heroes expansions.  I think these cards are still new enough to many players that it’s worth going into each card in a little detail.

(If you want to skip to the update Tier Lists, they’re down below with my original ranking concept description.)

B&B + F&F Ships and Bases:

Heroes

All of the heroes are never bad buys because they don’t take any space in your deck and can be used immediately (no shuffle required).  When in doubt, always buy a hero off the board even if they don’t appear to fit well with your deck.  At worst, they’re a harmless way to spend $1-2.  At best, they can be game changers, especially for the blue and green heroes which can be used trigger the most powerful ally abilities in the game.

Original post from August 2015 (updated tier lists below):

Here are my Star Realms Card Tier Lists!  The intent of these Tier Lists is to provide a quick reference to help players, especially newer or less experienced players, when deciding which card(s) in the trade row they should buy (or whether to buy a card at all).  Every card that is available in the online app (base plus year 1 promos) is contained within these lists and grouped into one of three tiers based on the overall value of the card relative to the cost of the card.

While every card in the game can be valuable and help you win, not every card will have equal value over the course of the game thus there are separate Tier Lists for different phases of the game (opening buys, mid game, late game).  Furthermore, many cards are highly situational or valuable only in certain decks.  Please note that this is all just my personal opinion based on over 3500 8000+ online plays, so don’t take anything in here as law.  🙂   I am always open to feedback, criticism, and discussion.  I also hope to do a deeper dive into how/where/why many of these cards derive their value and how best to use them in future strategy articles.

I rank each card into one of three tiers as follows:

Please note that my intent is not for cards in the same tier across cost brackets to be considered equivalent in value.  In general, I like to think of cards in the next higher cost bracket have a value one tier higher.  For example, a Tier 2 card in the $3-5 cost bracket would have a value on par with a Tier 1 card in the $1-2 cost bracket.  Also, cards are listed within a cell by faction and cost;  the order of cards within a cell is not meant to imply anything about the value of the card relative to the others in the same tier and cost bracket.

($X) = Cost to buy card

[1] = Year 1 Promo/kickstarter card

[B] = Bases & Battleships expansion

[F] = Fleets & Fortresses expansion

[H] = Heroes expansion

NEW CARDS IN BOLD


Opening Buys (Deck 1)

I prioritize strong trade and scrapping cards for my opening buys, as well as bases that provide good long-term value.  Combat cards are generally only valuable at this stage for destroying opposing bases, or for all-out rush strategies when the trade row is combat-heavy.

Updated 1/9/2017

$1-2

$3-5

Tier 1 – Must Buy

  • Cutter ($2)
  • Trade Bot ($1)
  • Patrol Bot [F] ($2)
  • War Elder [H] ($1)
  • High Priest Lyle [H] ($2)
  • Cargo Launch [F] ($1)
  • Freighter ($4)
  • Starmarket [1] ($4)
  • Ram ($3)
  • Blob Wheel ($3)
  • Supply Bot ($3)
  • Fortress Oblivion [1] ($3)
  • Battle Mech ($5)
  • Imperial Trader [B] ($5)

Tier 2 – Good Buy

  • Explorer ($2)
  • Trade Raft [B] ($1)
  • Special Ops Director [H] ($1)
  • CEO Torres [H] ($2)
  • Missile Bot ($2)
  • Patrol Bot [F] ($2)
  • Blob Fighter ($1)
  • Trade Pod ($2)
  • Battle Pod ($2)
  • Ram Pilot [H] ($1)
  • Blob Overlord [H] ($2)
  • Admiral Rasmusson [H] ($2)
  • Embassy Yacht ($3)
  • Barter World ($4)
  • Trade Escort ($5)
  • Blob Destroyer ($4)
  • Breeding Site [1] ($4)
  • Battle Screecher [1] ($4)
  • Patrol Mech ($4)
  • Stealth Needle ($4)
  • Border Fort [F] ($4)
  • Mega Mech [B] ($5)
  • Space Station ($4)
  • War World ($5)

Tier 3 – Meh Buy

  • Federation Shuttle ($1)
  • Defense Bot [B] ($2)
  • Corvette ($2)
  • Cunning Captain [H] ($1)
  • Spike Pod [F] ($1)
  • Trading Post ($3)
  • Customs Frigate [F] ($4)
  • Defense Center ($5)
  • Trade Wheel [B] ($3)
  • The Hive ($5)
  • Battle Station ($3)
  • Mech World ($5)
  • Survey Ship ($3)
  • Imperial Frigate ($3)
  • Fighter Base [B] ($3)
  • Starbase Omega [1] ($4)
  • Battle Barge [1] ($4)
Tier 4 – Don’t Buy
  • Imperial Fighter ($1)
  • Merc Cruiser [1] ($3)

Mid Game (Deck 2-2.5)

I consider the mid game to be the period after the opening buys where there is still time for trade and scrapping to amortize, and both players have enough authority to survive through at least their opponent’s next shuffle and a full deck thereafter.  During the mid game, I tend to value cards that help buy $6-8 cards (but also have late game value), strong bases, and cards that sow the seeds for big rallies in the late game (card draws, top-decking, etc). But be careful… often the mid game doesn’t last very long!  If you’re not sure if you’re in the mid game or not, it’s usually best to play as if you’ve already progressed to the late game.

 Updated 1/9/2017

 

$1-2

$3-5

$6-8

Tier 1 – Must Buy

  • Cutter ($2)
  • Special Ops Director [H] ($1)
  • CEO Torres [H] ($2)
  • Starmarket [1] ($4)
  • Blob Destroyer ($4)
  • Breeding Site [1] ($4)
  • Stealth Needle ($4)
  • Battle Mech ($5)
  • Recycling Station ($4)
  • War World ($5)
  • Imperial Trader [B] ($5)
  • Central Office ($7)
  • Megahauler [1] ($7) 
  • Command Ship ($8)
  • The Ark [1] ($7)
  • Brain World ($8)

Tier 2 – Good Buy

  • Missile Bot ($2)
  • Defense Bot [B] ($2)
  • Patrol Bot [F] ($2)
  • War Elder [H] ($1)
  • High Priest Lyle [H] ($2)
  • Blob Fighter ($1)
  • Battle Pod ($2)
  • Ram Pilot [H] ($1)
  • Blob Overlord [H] ($2)
  • Cargo Launch [F] ($1)
  • Corvette ($2)
  • Admiral Rasmusson [H] ($2)
  • Embassy Yacht ($3)
  • Barter World ($4)
  • Customs Frigate [F] ($4)
  • Defense Center ($5)
  • Trade Escort ($5)
  • Battle Station ($3)
  • Fortress Oblivion [1] ($3)
  • Patrol Mech ($4)
  • Border Fort [F] ($4)
  • Mega Mech [B] ($5)
  • Ram ($3)
  • Blob Wheel ($3)
  • Battle Screecher [1] ($4)
  • The Hive ($5)
  • Imperial Frigate ($3)
  • Space Station ($4)
  • Battle Barge [P] ($4)
  • Starbase Omega [1] ($4)
  • Flagship ($6)
  • Port of Call ($6)
  • Construction Hauler [B] ($6)
  • Battle Blob ($6)
  • Obliterator [B] ($6)
  • Mothership ($7)
  • Blob World ($8)
  • Missile Mech ($6)
  • Machine Base ($7)
  • Battlecruiser ($6)
  • Dreadnaught ($7)
  • Star Fortress [F] ($7)

Tier 3 – Meh Buy

  • Explorer ($2)
  • Trade Raft [B] ($1)
  • Trade Bot ($1)
  • Spike Pod [F] ($1)
  • Trade Pod ($2)
  • Imperial Fighter ($1)
  • Merc Cruiser [1] ($3)
  • Trading Post ($3)
  • Freighter ($4)
  • Supply Bot ($3)
  • Trade Wheel [B] ($3)
  • Survey Ship ($3)
  • Fighter Base [B] ($3)
  • Capitol World [F] ($8)
  • Blob Carrier ($6)
  • Death World [F] ($7)
  • Royal Redoubt ($6)

Tier 4 – Don’t Buy

  • Federation Shuttle ($1)
  • Junkyard ($6)
  • Fleet HQ ($8)

Late Game (Decks 4+ or Authority < 30)

I consider the late game to be the point at which trade and scrapping no longer have enough time to provide value, and/or one or both players do not have enough authority to survive the next full play through of their opponent’s deck.  During the late game, I tend to value cards that provide maximum combat in as few cards as possible and help fuel big rallies via card draws.

Updated 1/9/2017

$1-2

$3-5

$6-8

Tier 1 – Must Buy

  • Special Ops Director [H] ($1)
  • CEO Torres [H] ($2)
  • Ram Pilot [H] ($1)
  • Blob Overlord [H] ($2)
  • Admiral Rasmusson [H] ($2)
  • Blob Destroyer ($4)
  • Breeding Site [1] ($4)
  • Stealth Needle ($4)
  • Mega Mech [B] ($5)
  • Imperial Frigate ($3)
  • Recycling Station ($4)
  • War World ($5)
  • Flagship ($6)
  • Command Ship ($8)
  • Missile Mech ($6)
  • The Ark [1] ($7)
  • Brain World ($8)
  • Battle Blob ($6)
  • Obliterator [B] ($6)
  • Mothership ($7)
  • Battlecruiser ($6)
  • Dreadnaught ($7)

Tier 2 – Good Buy

  • Battle Pod ($2)
  • Blob Fighter ($1)
  • Corvette ($2)
  • Barter World ($4)
  • Customs Frigate [F] ($4)
  • Defense Center ($5)
  • Trade Escort ($5)
  • Battle Mech ($5)
  • Battle Station ($3)
  • The Hive ($5)
  • Battle Barge [1] ($4)
  • Starbase Omega [1] ($4)
  • Imperial Trader [B] ($5)
  • Central Office ($7)
  • Megahauler [1] ($7)
  • Capitol World [F] ($8)
  • Death World [F] ($7)
  • Blob World ($8)
  • Star Fortress [F] ($7)

Tier 3 – Meh Buy

  • Cutter ($2)
  • Missile Bot ($2)
  • Defense Bot [B] ($2)
  • Patrol Bot [F] ($2)
  • War Elder [H] ($1)
  • High Priest Lyle [H] ($2)
  • Spike Pod [F] ($1)
  • Cargo Launch [F] ($1)
  • Imperial Fighter ($1)
  • Merc Cruiser [1] ($3)
  • Embassy Yacht ($3)
  • Trading Post ($3)
  • Starmarket [1] ($4)
  • Patrol Mech ($4)
  • Border Fort [F] ($4)
  • Ram ($3)
  • Battle Screecher [1] ($4)
  • Survey Ship ($3)
  • Fighter Base [B] ($3)
  • Space Station ($4)
  • Port of Call ($6)
  • Machine Base ($7)
  • Blob Carrier ($6)
  • Royal Redoubt ($6)

Tier 4 – Don’t Buy

  • Explorer ($2)
  • Federation Shuttle ($1)
  • Trade Raft [B] ($1)
  • Trade Bot ($1)
  • Trade Pod ($2)
  • Freighter ($4)
  • Supply Bot ($3)
  • Fortress Oblivion [1] ($3)
  • Blob Wheel ($3)
  • Trade Wheel [B] ($3)
  • Junkyard ($6)
  • Fleet HQ ($8)