Star Realms Card Tier List (added Stellar Allies)

BEFORE READING: For the newest version of the Card Tier List, CLICK HERE!

by Scott Heise aka HomerJr and Rick DeMille aka Darklighter

[Updated 12/3/2019] 

With the release of Stellar Allies to the digital app on Dec. 4, 2019; we have updated the card tier list to include the cards from Stellar Allies.

The quick access card tier “app” as also been updated.  That “app” can be accessed here.

This update includes one set:

  • Stellar Allies (“L”)

Previous Updates:

Before we get to the updated card tier lists, let’s talk quickly about the cards introduced with the Stellar Allies expansion.

(If you want to skip to the update Tier Lists, they’re in the chart below)

Stellar Allies (“L”) Ships and Bases:

  • Alignment Bot [L] ($1) – Machine Cult & Star Empire
    • Description
      • Main Ability – 2 Trade
      • Scrap Ability – Scrap a card from your discard pile or Gain 2 combat and target opponent discards a card
    • Cheap cards that give trade and that can self-scrap are generally a nice early purchase.  Much better than the cards that give trade that you’re then stuck with for the rest of the game, like Trade Pod or Federation Shuttle. Alignment Bot has a nice, versatile scrap ability as well.
    • Tier List Ranking
      • Opening buys – Tier 1
      • Mid Game – Tier 3
      • Late Game – Tier 4
  • Pact Pod [L] ($2) – Trade Federation & Blob
    • Description
      • Main Ability  – 2 Trade
      • Blob Ally Ability – 5 Combat
      • Trade Federation Ally Ability – 1 Trade
    • A nice nice early game purchase, though in the mid to late game if you aren’t triggering the green ally ability this card can become a liability.
    • Tier List Ranking
      • Opening buys – Tier 2
      • Mid Game – Tier 3
      • Late Game – Tier 3
  • Needle Lancer [L] ($3) – Machine Cult & Star Empire
    • Description:
      • Main Ability – 5 Combat
      • Ally Ability (Machine Cult or Star Empire) – Copy an ally ability that you’ve already used this turn.
    • It’s listed as a good buy in the early game because of it’s potential to affect the game later on.  In the mid to late game this is one of those cards you don’t want to leave in the trade row.  Needle Lancer has a big upside, but even if you’re “only” copying an ally ability that gives 2 combat, for example, that’s 7 combat from this cost $3 card.  The interesting question will be Stealth Needle vs Needle Lancer.  We think the answer is still Stealth Needle, particlarly the later in the game you get, because Stealth Needle copies the primary abilities too, but an advantage of Needle Lancer is that its “whiffs” are much less painful since it still gives 5 combat.
    • Tier List Ranking
      • Opening buys – Tier 2
      • Mid Game – Tier 1
      • Late Game – Tier 1
  • Pact Warship [L] ($4) – Trade Federation & Blob
    • Description:
      • Main Ability – 5 Combat
      • Blob Ally Ability – Destroy target base
      • Trade Federation Ability – Gain 5 Authority
    • Similar to Blob Destroyer (same cost, blob ally ability to destroy target base) except that it gives 1 less combat and loses the extra ally ability of destroying a card in the trade row, and gains dual faction with blue and the blue ally ability.  So Pact Warship is a slight upgrade over Blob Destroyer if you’ve got blue in your deck (mostly because it will trigger blue ally abilities of other cards, not because of the 5 authority gain), and a downgrade from Blob Destroyer if you have have little or no blue since you’re losing the 1 combat and more importantly the trade row control.  On the whole, we’ve put Pact Warship in the same tiers as Blob Destroyer, but keep in mind the differences when deciding between the two.
    • Tier List Ranking
      • Opening buys – Tier 2
      • Mid Game – Tier 1
      • Late Game – Tier 1
  • Trade Hive [L] ($5) – Trade Federation & Blob
    • Description:
      • Main Ability – 2 Trade
      • Ally Ability (Blob or Trade Federation) – Draw a card
      • Defense – 4 (non-outpost)
    • Bases that give trade are generally nice early game purchases, and this one is no different.  The ally ability also decreases the chances of this card slowing your deck down.  In the late game this card should probably be avoided unless you have a lot of green/blue and are very confident that the ally draw ability will trigger each time you play it, or if it will be able to sit behind a base wall and trigger the draw multiple turns in a row.  Otherwise, it’s not worth the risk of it slowing your deck down to purchase this in the late game.
    • Tier List Ranking
      • Opening buys – Tier 2
      • Mid Game – Tier 3
      • Late Game – Tier 3
  • Missile Silo [L] ($6) – Machine Cult & Star Empire
    • Description:
      • Main Ability – 3 Combat
      • Star Empire Ally Ability – Target opponent discards a card
      • Machine Cult Ally Ability – Destroy Target Base
      • Defense – 5 (Outpost)
    • Missile Silo is the only base in Star Realms (so far) that can destroy another base without having to be scrapped to do so (like Plasma Vent or Port of Call).  3 combat and a yellow ally ability to make your opponent discard a card makes this very similar to Royal Redoubt, but you giving up 1 defense in exchange for dual faction with red and the red ally ability to destroy a base, which is a big upgrade over Royal Redoubt.
    • Tier List Ranking
      • Opening buys – NA
      • Mid Game – Tier 2
      • Late Game – Tier 2
  • The Citadel [L] ($7) – Machine Cult & Star Empire
    • Destription:
      • Main Ability – Target opponent discards a card & You may scrap a card in your hand or discard pile
      • No other abilities
      • Defense: 7 Outpost
    • This is an interesting one.  The immediate comparison is Junkyard.  The Citadel is obviously better, but by how much?  The 7 defense outpost (the highest for an outpost so far in Star Realms) is significant, so this card will stay in play more often than Junkyard.  Of course The Citadel also factions yellow and will make an opponent discard a card on top of what Junkyard does.  So The Citadel isn’t going into Tier 4 like Junkyard.  In the mid game this card is a “solid” Tier 3 card, but in the late game this card is creeping towards Tier 4, but does enough to stay out of Tier 4.  As with all cards, this one does have its place.  If you’re losing and trying to slow down an opponent’s combat, this may not be a bad card to add to your deck.  Or if you have a lot of yellow and are making your opponent discard multiple cards a turn, this is a good card to throw in.  But this card is a “Meh” purchase more often than not.
    • Tier List Ranking
      • Opening buys – NA
      • Mid Game – Tier 3
      • Late Game – Tier 3
  • Summit Site [L] ($8) – Trade Federation & Blob
    • Description:
      • Main Ability – Draw two cards
      • Blob or Trade Federation Ally Ability – Gain 5 Authority
      • Defense – 6 (non-outpost)
    • It’s not a base you build your deck around like Brain World or Factory World, but this is a good base.  Unlike most bases this base doesn’t slow your deck down.
    • Tier List Ranking
      • Opening buys – NA
      • Mid Game – Tier 2
      • Late Game – Tier 2

Updated Tier List

The intent of these Tier Lists is to provide a quick reference to help players, especially newer or less experienced players, when deciding which card(s) in the trade row they should buy (or whether to buy a card at all).  Every card included in the V, 1, B, H, F, R, 2, K, U, A, W, L sets is contained within these lists and grouped into one of three tiers based on the overall value of the card relative to the cost of the card.

HomerJr originally wrote the Tier Lists for the V, 1, B, H, & F sets, and later added rankings for Colony Wars (“W”).  I (Darklighter) have not changed any of HomerJr’s original rankings, and have just added rankings for Frontiers (“R”), Year 2 Promos (“2”) & United Command (“K”), Heroes (“U”), Assault (“A”), Stellar Allies (“L”) using HomerJr’s methodology (as best I could).

While every card in the game can be valuable and help you win, not every card will have equal value over the course of the game thus there are separate Tier Lists for different phases of the game (opening buys, mid game, late game).  Furthermore, many cards are highly situational or valuable only in certain decks.  Please note that this is all the personal opinion of the authors, so don’t take anything in here as law.  🙂   We are always open to feedback, criticism, and discussion.

We rank each card into one of three tiers as follows:

  • Tier 1:  Strong value and/or agnostic to situation; beneficial in almost any deck; you almost always want to have it in your deck if you can
  • Tier 2:  Solid value and/or somewhat situational; may rely on ally ability triggers to be effective; generally a good buy if no Tier 1 card available
  • Tier 3:  Weak value and/or highly situational;  may need exactly the right game circumstances to be effective; best to avoid buying except in rare cases
  • Tier 4:  Poor value in nearly all situations;  buying this card will probably worsen your deck;  you’re probably making a mistake if you’re buying this card

Please note that our intent is not for cards in the same tier across cost brackets to be considered equivalent in value.  In general, cards in the next higher cost bracket have a value one tier higher.  For example, a Tier 2 card in the $3-5 cost bracket would have a value on par with a Tier 1 card in the $1-2 cost bracket.  Also, cards are listed within a cell by faction and cost;  the order of cards within a cell is not meant to imply anything about the value of the card relative to the others in the same tier and cost bracket.

($X) = Cost to buy card

no bracket = Original Core Set

[1] = Year 1 Promo/kickstarter card

[B] = Bases & Battleships expansion

[F] = Fleets & Fortresses expansion

[H] = Heroes expansion

[R] = Frontiers expansion

[K] = United Command expansion

[A] = United Assault expansion

[2] = Year 2 Promos

[U] = United Heroes

[W] – Colony Wars

[L] – Stellar Allies

NEW CARDS IN BOLD


Opening Buys (Deck 1)**

I prioritize strong trade and scrapping cards for my opening buys, as well as bases that provide good long-term value.  Combat cards are generally only valuable at this stage for destroying opposing bases, or for all-out rush strategies when the trade row is combat-heavy.

**NOTE: The “Opening Buys” Tier List only ranks cards cost $1-5, which is the typical range of trade a player will have on their opening two turns. With the inclusion of Gambits and Events it may of course be possible, and advisable, to purchase cards that cost $6+ in Deck 1.

Updated 12/3/2019

$1-2

$3-5

Tier 1 – Must Buy

  • Cutter ($2)
  • Trade Bot ($1)
  • Patrol Bot [F] ($2)
  • War Elder [H] ($1)
  • High Priest Lyle [H] ($2)
  • Probe Bot [2] ($2)
  • Cargo Launch [F] ($1)
  • Cargo Craft [R] ($2)
  • Frontier Hawk [R] ($1)
  • Imperial Smuggler [2] ($2)
  • Blob Miner [R] ($2)
  • Unity Fighter [K] ($1)
  • Assault Pod [K] ($2)
  • Alignment Bot [L] ($1)
  • Freighter ($4)
  • Starmarket [1] ($4)
  • Mobile Market [R] ($4)
  • Ion Station [R] ($5)
  • Frontier Ferry[W] ($4)
  • Ram ($3)
  • Blob Wheel ($3)
  • Nesting Ground [R] ($4)
  • Pulverizer [R] ($5)
  • Stellar Ray [2] ($5)
  • Cargo Pod[W] ($3)
  • Supply Bot ($3)
  • Fortress Oblivion [1] ($3)
  • Battle Mech ($5)
  • Enforcer Mech [R] ($5)
  • Repair Mech [R] ($4)
  • Cargo Mech [2] ($5)
  • Chancellor Hartman [U] ($4)
  • Confessor Morris [U] ($5)
  • Convoy Bot[W] ($3)
  • Mining Mech[W] ($4)
  • The Oracle[W] ($4)
  • Mech Cruiser[W] ($5)
  • Imperial Trader [B] ($5)
  • Farm Ship [R] ($4)
  • Jamming Terminal [R] ($5)
  • Orbital Gun Platform [R] ($4)
  • Orbital Platform[W] ($3)
  • Gunship[W] ($4)
  • Blob Bot [A] ($3)
  • Coalition Freighter [K] ($4)
  • Alliance Landing [K] ($5)

Tier 2 – Good Buy

  • Explorer ($2)
  • Trade Raft [B] ($1)
  • Special Ops Director [H] ($1)
  • CEO Torres [H] ($2)
  • Federal Transport [2] ($2)
  • Solar Skiff [W] ($1)
  • Trade Hauler [W] ($2)
  • Missile Bot ($2)
  • Patrol Bot [F] ($2)
  • Builder Bot [R] ($1)
  • Integration Port [R] ($3)
  • Plasma Bot [R] ($2)
  • Battle Bot [W] ($1)
  • Blob Fighter ($1)
  • Trade Pod ($2)
  • Battle Pod ($2)
  • Ram Pilot [H] ($1)
  • Blob Overlord [H] ($2)
  • Stinger [R] ($1)
  • War Kite [2] ($2)
  • Swarmer [W] ($1)
  • Predator[W] ($2)
  • Admiral Rasmusson [H] ($2)
  • Lancer [W] ($2)
  • Trade Star [A] ($1)
  • Alliance Transport [A] ($2)
  • Pact Pod [L] ($2)
  • Embassy Yacht ($3)
  • Barter World ($4)
  • Trade Escort ($5)
  • Federation Cruiser [R] ($5)
  • Long Hauler [R] ($4)
  • Outland Station [R] ($3)
  • Security Craft [2] ($4)
  • Bounty Hunter [2] ($5)
  • Patrol Cutter [W] ($3)
  • Central Station[W] ($4)
  • Blob Destroyer ($4)
  • Breeding Site [1] ($4)
  • Battle Screecher [1] ($4)
  • Burrower [R] ($3)
  • Crusher [R] ($3)
  • Moonwurm Hatchling [R] ($4)
  • Screecher [U] ($3)
  • Hive Lord [U] ($5)
  • Ravager[W] ($3)
  • Bioformer[W] ($4)
  • Parasite[W] ($5)
  • Patrol Mech ($4)
  • Stealth Needle ($4)
  • Border Fort [F] ($4)
  • Mega Mech [B] ($5)
  • Conversion Yard [R] ($5)
  • Destroyer Bot [R] ($3)
  • Stealth Tower[W] ($5)
  • Space Station ($4)
  • Recycling Station ($4)
  • War World ($5)
  • Captured Outpost [R] ($3)
  • Hammerhead [R] ($5)
  • Knightstar [2] ($5)
  • Commodore Zhang [U] ($5)
  • Command Center[W] ($4)
  • Aging Battleship[W] ($5)
  • Heavy Cruiser[W] ($5)
  • Alliance Frigate [K] ($3)
  • Coalition Messenger [A] ($3)
  • Needle Lancer [L] ($3)
  • Pact Warship [L] ($4)
  • Trade Hive [L] ($5)

Tier 3 – Meh Buy

  • Federation Shuttle ($1)
  • Frontier Runner [R] ($1)
  • Orbital Shuttle [R] ($2)
  • Storage Silo [W] ($2)
  • Defense Bot [B] ($2)
  • Repair Bot[W] ($2)
  • Warning Beacon[W] ($2)
  • Corvette ($2)
  • Cunning Captain [H] ($1)
  • Star Barge [W] ($1)
  • Spike Pod [F] ($1)
  • Stellar Reef[W] ($2)
  • Trading Post ($3)
  • Customs Frigate [F] ($4)
  • Defense Center ($5)
  • Patrol Boat [R] ($3)
  • Chairman Haygan [U] ($3)
  • CEO Shaner [U] ($5)
  • Colony Seed Ship[W] ($5)
  • Trade Wheel [B] ($3)
  • The Hive ($5)
  • Battle Station ($3)
  • Mech World ($5)
  • Defense System [R] ($4)
  • Survey Ship ($3)
  • Imperial Frigate ($3)
  • Fighter Base [B] ($3)
  • Starbase Omega [1] ($4)
  • Battle Barge [1] ($4)
  • Light Cruiser [R] ($3)
  • Falcon[W] ($3)
  • Union Stronghold [A] ($5)
  • Mercenary Garrison [2] ($4)
Tier 4 – Don’t Buy
  • Imperial Fighter ($1)
  • Spike Cluster [R] ($2)
  • Merc Cruiser [1] ($3)
  • Commander Klik [U] ($4)

Mid Game (Deck 2-2.5)

I consider the mid game to be the period after the opening buys where there is still time for trade and scrapping to amortize, and both players have enough authority to survive through at least their opponent’s next shuffle and a full deck thereafter.  During the mid game, I tend to value cards that help buy $6-8 cards (but also have late game value), strong bases, and cards that sow the seeds for big rallies in the late game (card draws, top-decking, etc). But be careful… often the mid game doesn’t last very long!  If you’re not sure if you’re in the mid game or not, it’s usually best to play as if you’ve already progressed to the late game.

 Updated 12/3/2019

$1-2

$3-5

$6-8

Tier 1 – Must Buy

  • Cutter ($2)
  • Special Ops Director [H] ($1)
  • CEO Torres [H] ($2)
  • Probe Bot [2] ($2)
  • Cargo Craft [R] ($2)
  • Frontier Hawk [R] ($1)
  • Imperial Smuggler [2] ($2)
  • Lancer [W] ($2)
  • Predator[W] ($2)
  • Assault Pod [K] ($2)
  • Starmarket [1] ($4)
  • Long Hauler [R] ($4)
  • Blob Destroyer ($4)
  • Breeding Site [1] ($4)
  • Pulverizer [R] ($5)
  • Stellar Ray [2] ($5)
  • Hive Lord [U] ($5)
  • Cargo Pod[W] ($3)
  • Ravager[W] ($3)
  • Parasite[W] ($5)
  • Stealth Needle ($4)
  • Battle Mech ($5)
  • Enforcer Mech [R] ($5)
  • Chancellor Hartman [U] ($4)
  • Confessor Morris [U] ($5)
  • Convoy Bot[W] ($3)
  • Mech Cruiser[W] ($5)
  • Recycling Station ($4)
  • War World ($5)
  • Imperial Trader [B] ($5)
  • Captured Outpost [R] ($3)
  • Farm Ship [R] ($4)
  • Commodore Zhang [U] ($5)
  • Orbital Platform[W] ($3)
  • Gunship[W] ($4)
  • Aging Battleship[W] ($5)
  • Heavy Cruiser[W] ($5)
  • Alliance Frigate [K] ($3)
  • Blob Bot [A] ($3)
  • Needle Lancer [L] ($3)
  • Pact Warship [L] ($4)
  • Central Office ($7)
  • Megahauler [1] ($7) 
  • Command Ship ($8)
  • Federation Battleship [R] ($7)
  • Peacekeeper[W] ($6)
  • Factory World[W] ($8)
  • The Ark [1] ($7)
  • Brain World ($8)
  • Nanobot Swarm [R] ($8)
  • Reclamation Station [R] ($6)
  • Blob Alpha [R] ($6)
  • Plasma Vent[W] ($6)
  • Moonwurm[W] ($7)
  • Leviathan[W] ($8)
  • Imperial Flagship [R] ($8)
  • Imperial Palace[W] ($7)
  • Emperor’s Dreadnaught [W] ($8)
  • Union Cluster [K] ($8)

Tier 2 – Good Buy

  • Federal Transport [2] ($2)
  • Missile Bot ($2)
  • Defense Bot [B] ($2)
  • Patrol Bot [F] ($2)
  • War Elder [H] ($1)
  • High Priest Lyle [H] ($2)
  • Plasma Bot [R] ($2)
  • Blob Fighter ($1)
  • Battle Pod ($2)
  • Ram Pilot [H] ($1)
  • Blob Overlord [H] ($2)
  • Blob Miner [R] ($2)
  • Stinger [R] ($1)
  • War Kite [2] ($2)
  • Swarmer [W] ($1)
  • Cargo Launch [F] ($1)
  • Corvette ($2)
  • Admiral Rasmusson [H] ($2)
  • Unity Fighter [K] ($1)
  • Alliance Transport [A] ($2)
  • Embassy Yacht ($3)
  • Barter World ($4)
  • Customs Frigate [F] ($4)
  • Defense Center ($5)
  • Trade Escort ($5)
  • Federation Cruiser [R] ($5)
  • Ion Station [R] ($5)
  • Mobile Market [R] ($4)
  • Outland Station [R] ($3)
  • Security Craft [2] ($4)
  • Bounty Hunter [2] ($5)
  • Chairman Haygan [U] ($3)
  • CEO Shaner [U] ($5)
  • Frontier Ferry[W] ($4)
  • Battle Station ($3)
  • Mech World ($5)
  • Fortress Oblivion [1] ($3)
  • Patrol Mech ($4)
  • Border Fort [F] ($4)
  • Mega Mech [B] ($5)
  • Conversion Yard [R] ($5)
  • Defense System [R] ($4)
  • Destroyer Bot [R] ($3)
  • Repair Mech [R] ($4)
  • Cargo Mech [2] ($5)
  • The Oracle[W] ($4)
  • Stealth Tower[W] ($5)
  • Ram ($3)
  • Blob Wheel ($3)
  • Battle Screecher [1] ($4)
  • The Hive ($5)
  • Burrower [R] ($3)
  • Crusher [R] ($3)
  • Nesting Ground [R] ($4)
  • Screecher [U] ($3)
  • Bioformer[W] ($4)
  • Imperial Frigate ($3)
  • Space Station ($4)
  • Battle Barge [P] ($4)
  • Starbase Omega [1] ($4)
  • Hammerhead [R] ($5)
  • Jamming Terminal [R] ($5)
  • Light Cruiser [R] ($3)
  • Orbital Gun Platform [R] ($4)
  • Knightstar [2] ($5)
  • Falcon[W] ($3)
  • Alliance Landing [K] ($5)
  • Union Stronghold [A] ($5)
  • Mercenary Garrison [2] ($4)
  • Flagship ($6)
  • Port of Call ($6)
  • Construction Hauler [B] ($6)
  • Transit Nexus [R] ($8)
  • Battle Blob ($6)
  • Obliterator [B] ($6)
  • Mothership ($7)
  • Blob World ($8)
  • Hive Queen [R] ($7)
  • Infested Moon [R] ($6)
  • Swarm Cluster [R] ($8)
  • Missile Mech ($6)
  • Machine Base ($7)
  • Neural Nexus [R] ($7)
  • The Wrecker[W] ($7)
  • Battlecruiser ($6)
  • Dreadnaught ($7)
  • Star Fortress [F] ($7)
  • Siege Fortress [R] ($7)
  • Supply Depot[W] ($6)
  • Coalition Fortress [K] ($6)
  • Exchange Point [A] ($6)
  • Unity Station [K] ($7)
  • Embassy Base [A] ($8)
  • Merc Battlecruiser [2] ($6)
  • Missile Silo [L] ($6)
  • Summit Site [L] ($8)

Tier 3 – Meh Buy

  • Explorer ($2)
  • Trade Raft [B] ($1)
  • Solar Skiff [W] ($1)
  • Trade Bot ($1)
  • Builder Bot [R] ($1)
  • Battle Bot [W] ($1)
  • Warning Beacon[W] ($2)
  • Spike Pod [F] ($1)
  • Trade Pod ($2)
  • Spike Cluster [R] ($2)
  • Stellar Reef[W] ($2)
  • Imperial Fighter ($1)
  • Cunning Captain [H] ($1)
  • Star Barge [W] ($1)
  • Trade Star [A] ($1)
  • Alignment Bot [L] ($1)
  • Pact Pod [L] ($2)
  • Merc Cruiser [1] ($3)
  • Trading Post ($3)
  • Freighter ($4)
  • Patrol Boat [R] ($3)
  • Patrol Cutter [W] ($3)
  • Central Station[W] ($4)
  • Colony Seed Ship[W] ($5)
  • Supply Bot ($3)
  • Integration Port [R] ($3)
  • Mining Mech[W] ($4)
  • Trade Wheel [B] ($3)
  • Moonwurm Hatchling [R] ($4)
  • Survey Ship ($3)
  • Fighter Base [B] ($3)
  • Commander Klik [U] ($4)
  • Command Center[W] ($4)
  • Coalition Messenger [A] ($3)
  • Coalition Freighter [K] ($4)
  • Trade Hive [L] ($5)
  • Capitol World [F] ($8)
  • Gateship [R] ($6)
  • Federation Shipyard[W] ($6)
  • Loyal Colony [W] ($7)
  • Blob Carrier ($6)
  • Death World [F] ($7)
  • Royal Redoubt ($6)
  • Warpgate Cruiser [R] ($6)
  • Frontier Station[W] ($6)
  • The Incinerator[W] ($8)
  • Lookout Post [A] ($7)
  • The Citadel [L] ($7)

Tier 4 – Don’t Buy

  • Federation Shuttle ($1)
  • Frontier Runner [R] ($1)
  • Orbital Shuttle [R] ($2)
  • Storage Silo [W] ($2)
  • Trade Hauler [W] ($2)
  • Repair Bot[W] ($2)
  • Junkyard ($6)
  • Fleet HQ ($8)

Late Game (Decks 4+ or Authority < 30)

I consider the late game to be the point at which trade and scrapping no longer have enough time to provide value, and/or one or both players do not have enough authority to survive the next full play through of their opponent’s deck.  During the late game, I tend to value cards that provide maximum combat in as few cards as possible and help fuel big rallies via card draws.

Updated 12/3/2019

$1-2

$3-5

$6-8

Tier 1 – Must Buy

  • Special Ops Director [H] ($1)
  • CEO Torres [H] ($2)
  • Ram Pilot [H] ($1)
  • Blob Overlord [H] ($2)
  • Predator[W] ($2)
  • Admiral Rasmusson [H] ($2)
  • Lancer [W] ($2)
  • Assault Pod [K] ($2)
  • Chairman Haygan [U] ($3)
  • CEO Shaner [U] ($5)
  • Blob Destroyer ($4)
  • Breeding Site [1] ($4)
  • Pulverizer [R] ($5)
  • Stellar Ray [2] ($5)
  • Hive Lord [U] ($5)
  • Ravager[W] ($3)
  • Parasite[W] ($5)
  • Stealth Needle ($4)
  • Mega Mech [B] ($5)
  • Enforcer Mech [R] ($5)
  • Chancellor Hartman [U] ($4)
  • Confessor Morris [U] ($5)
  • Mech Cruiser[W] ($5)
  • Imperial Frigate ($3)
  • Recycling Station ($4)
  • War World ($5)
  • Captured Outpost [R] ($3)
  • Hammerhead [R] ($5)
  • Knightstar [2] ($5)
  • Commodore Zhang [U] ($5)
  • Orbital Platform[W] ($3)
  • Aging Battleship[W] ($5)
  • Heavy Cruiser[W] ($5)
  • Alliance Frigate [K] ($3)
  • Needle Lancer [L] ($3)
  • Pact Warship [L] ($4)
  • Flagship ($6)
  • Command Ship ($8)
  • Federation Battleship [R] ($7)
  • Peacekeeper[W] ($6)
  • Factory World[W] ($8)
  • Missile Mech ($6)
  • The Ark [1] ($7)
  • Brain World ($8)
  • Nanobot Swarm [R] ($8)
  • Reclamation Station [R] ($6)
  • Battle Blob ($6)
  • Obliterator [B] ($6)
  • Mothership ($7)
  • Blob Alpha [R] ($6)
  • Hive Queen [R] ($7)
  • Plasma Vent[W] ($6)
  • Moonwurm[W] ($7)
  • Leviathan[W] ($8)
  • Battlecruiser ($6)
  • Dreadnaught ($7)
  • Imperial Flagship [R] ($8)
  • Imperial Palace[W] ($7)
  • Emperor’s Dreadnaught [W] ($8)
  • Union Cluster [K] ($8)
  • Merc Battlecruiser [2] ($6)

Tier 2 – Good Buy

  • Battle Pod ($2)
  • Blob Fighter ($1)
  • War Kite [2] ($2)
  • Swarmer [W] ($1)
  • Corvette ($2)
  • Cunning Captain [H] ($1)
  • Frontier Hawk [R] ($1)
  • Imperial Smuggler [2] ($2)
  • Barter World ($4)
  • Customs Frigate [F] ($4)
  • Defense Center ($5)
  • Trade Escort ($5)
  • Federation Cruiser [R] ($5)
  • Long Hauler [R] ($4)
  • Mobile Market [R] ($4)
  • Outland Station [R] ($3)
  • Bounty Hunter [2] ($5)
  • Battle Mech ($5)
  • Battle Station ($3)
  • Mech World ($5)
  • Conversion Yard [R] ($5)
  • Defense System [R] ($4)
  • Convoy Bot[W] ($3)
  • Stealth Tower[W] ($5)
  • The Hive ($5)
  • Burrower [R] ($3)
  • Screecher [U] ($3)
  • Cargo Pod[W] ($3)
  • Battle Barge [1] ($4)
  • Starbase Omega [1] ($4)
  • Imperial Trader [B] ($5)
  • Farm Ship [R] ($4)
  • Light Cruiser [R] ($3)
  • Commander Klik [U] ($4)
  • Falcon[W] ($3)
  • Gunship[W] ($4)
  • Blob Bot [A] ($3)
  • Central Office ($7)
  • Megahauler [1] ($7)
  • Construction Hauler [B] ($6)
  • Capitol World [F] ($8)
  • Death World [F] ($7)
  • Blob World ($8)
  • Infested Moon [R] ($6)
  • Swarm Cluster [R] ($8)
  • Star Fortress [F] ($7)
  • Siege Fortress [R] ($7)
  • Supply Depot[W] ($6)
  • Neural Nexus [R] ($7)
  • Coalition Fortress [K] ($6)
  • Exchange Point [A] ($6)
  • Unity Station [K] ($7)
  • Lookout Post [A] ($7)
  • Embassy Base [A] ($8)
  • Missile Silo [L] ($6)
  • Summit Site [L] ($8)

Tier 3 – Meh Buy

  • Cutter ($2)
  • Federal Transport [2] ($2)
  • Missile Bot ($2)
  • Defense Bot [B] ($2)
  • Patrol Bot [F] ($2)
  • War Elder [H] ($1)
  • High Priest Lyle [H] ($2)
  • Plasma Bot [R] ($2)
  • Probe Bot [2] ($2)
  • Warning Beacon[W] ($2)
  • Spike Pod [F] ($1)
  • Blob Miner [R] ($2)
  • Stinger [R] ($1)
  • Stellar Reef[W] ($2)
  • Cargo Launch [F] ($1)
  • Imperial Fighter ($1)
  • Cargo Craft [R] ($2)
  • Star Barge [W] ($1)
  • Unity Fighter [K] ($1)
  • Alliance Transport [A] ($2)
  • Pact Pod [L] ($2)
  • Merc Cruiser [1] ($3)
  • Embassy Yacht ($3)
  • Trading Post ($3)
  • Starmarket [1] ($4)
  • Ion Station [R] ($5)
  • Patrol Boat [R] ($3)
  • Security Craft [2] ($4)
  • Patrol Cutter [W] ($3)
  • Central Station[W] ($4)
  • Frontier Ferry[W] ($4)
  • Colony Seed Ship[W] ($5)
  • Patrol Mech ($4)
  • Border Fort [F] ($4)
  • Destroyer Bot [R] ($3)
  • Repair Mech [R] ($4)
  • The Oracle[W] ($4)
  • Ram ($3)
  • Battle Screecher [1] ($4)
  • Crusher [R] ($3)
  • Moonwurm Hatchling [R] ($4)
  • Nesting Ground [R] ($4)
  • Bioformer[W] ($4)
  • Survey Ship ($3)
  • Fighter Base [B] ($3)
  • Space Station ($4)
  • Jamming Terminal [R] ($5)
  • Orbital Gun Platform [R] ($4)
  • Command Center[W] ($4)
  • Coalition Messenger [A] ($3)
  • Alliance Landing [K] ($5)
  • Union Stronghold [A] ($5)
  • Mercenary Garrison [2] ($4)
  • Trade Hive [L] ($5)
  • Port of Call ($6)
  • Gateship [R] ($6)
  • Transit Nexus [R] ($8)
  • Federation Shipyard[W] ($6)
  • Machine Base ($7)
  • Frontier Station[W] ($6)
  • The Wrecker[W] ($7)
  • The Incinerator[W] ($8)
  • Blob Carrier ($6)
  • Royal Redoubt ($6)
  • Warpgate Cruiser [R] ($6)
  • The Citadel [L] ($7)

Tier 4 – Don’t Buy

  • Explorer ($2)
  • Federation Shuttle ($1)
  • Trade Raft [B] ($1)
  • Frontier Runner [R] ($1)
  • Orbital Shuttle [R] ($2)
  • Solar Skiff [W] ($1)
  • Storage Silo [W] ($2)
  • Trade Hauler [W] ($2)
  • Trade Bot ($1)
  • Builder Bot [R] ($1)
  • Battle Bot [W] ($1)
  • Repair Bot[W] ($2)
  • Trade Pod ($2)
  • Spike Cluster [R] ($2)
  • Trade Star [A] ($1)
  • Alignment Bot [L] ($1)
  • Freighter ($4)
  • Supply Bot ($3)
  • Fortress Oblivion [1] ($3)
  • Integration Port [R] ($3)
  • Cargo Mech [2] ($5)
  • Mining Mech[W] ($4)
  • Blob Wheel ($3)
  • Trade Wheel [B] ($3)
  • Coalition Freighter [K] ($4)
  • Junkyard ($6)
  • Fleet HQ ($8)
  • Loyal Colony [W] ($7)

2 thoughts on “Star Realms Card Tier List (added Stellar Allies)

  1. Tiste

    Why is the “Repair bot” always ranked lower than the “Explorer”? It’s the same card with a little more capacity.

    Like

    Reply
    1. R DeMille Post author

      That’s a fair question. I personally would put them in the same tier, but others believe buying a Repair Bot is worse because of the risk of flipping a card in the trade row that is favorable to your opponent. They would argue that because Explorer and Repair Bot are so close, they would rather buy an Explorer and not risk flipping a good card for their opponent in the trade row.

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      Reply

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